Khorod
First Post
I don't have the splatbooks in front of me. Quick n' Dirty idea...
Brawler
Whether dockside thugs, wrestlers, or martial arts experts, the brawler is a tough customer to face with or without a weapon.
HD: d12
Requirements:
Improved Trip, Improved Grapple, Improved Unarmed Strike
Attack Bonus: +4
Skills: Climb, Jump, Balance, Tumble
Skill Points: 2 + Int
Good Attack, Good Fort
Brawler
- Remain Conscious
- Brawling +2
- Stunning Fist, Vicious Attack
- Brawling +4
- DR 3/Bludgeoning
Brawling: add bonus to all Grapple, Trip, Disarm, and Damage when unarmed.
Stunning Fist: Bonus Feat.
Vicious Attack: When a brawler successfully grapples someone, they can make a vicious, head pounding, flesh-gougingattack. While maintaining a grapple, they can as a standard action make a successful hit to do 1 point of temporary Str or Con damage. It rarely takes more than a minute for a skilled brawler to pound someone into a pulpy mess.
EDIT: Oopsie, forgot to paste half the darned thing.
Brawler
Whether dockside thugs, wrestlers, or martial arts experts, the brawler is a tough customer to face with or without a weapon.
HD: d12
Requirements:
Improved Trip, Improved Grapple, Improved Unarmed Strike
Attack Bonus: +4
Skills: Climb, Jump, Balance, Tumble
Skill Points: 2 + Int
Good Attack, Good Fort
Brawler
- Remain Conscious
- Brawling +2
- Stunning Fist, Vicious Attack
- Brawling +4
- DR 3/Bludgeoning
Brawling: add bonus to all Grapple, Trip, Disarm, and Damage when unarmed.
Stunning Fist: Bonus Feat.
Vicious Attack: When a brawler successfully grapples someone, they can make a vicious, head pounding, flesh-gougingattack. While maintaining a grapple, they can as a standard action make a successful hit to do 1 point of temporary Str or Con damage. It rarely takes more than a minute for a skilled brawler to pound someone into a pulpy mess.
EDIT: Oopsie, forgot to paste half the darned thing.
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