Quake Your Booty (Keia Judging)


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hero4hire

Explorer
Highbrow watched at the ease thier opponent could evade thier attacks and how easily he shrugged off thier blows when they did manage to hit.

<<via Link>> We are going about this wrong. Our only chance is to use tactics. Kid Dino, CPU flank him from either side and attack in concert. You should both then hit easier and the combined force of your attacks might breech his invulnerability. Turret take your time and aim your attacks at his vitals. He then to Ice over standard Comm Device. "Ice, try to entrap him. Your ability to spontaneously freeze the air around him should take him by surprise."

OOC: Essentially telling Kid Dino and CPU to flank and use Combined Attacks during the same initiative. Telling Turret to use his Improved Aim and Full Power Attack and Ice her Indirect Snare to catch him flatfooted.
 

Bront

The man with the probe
OOC: FYI, Ice's snare is an area efect that should catch CPU, and Kid Dino if she triggers it. You realy want that? CPU, you in on this plan?

OOC2: You going to trigger your master plan? (You decide when it goes into effect durring the combat)
 
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hero4hire

Explorer
Bront said:
OOC: FYI, Ice's snare is an area efect that should catch CPU, and Kid Dino if she triggers it. You realy want that? CPU, you in on this plan?

OOC2: You going to trigger your master plan? (You decide when it goes into effect durring the combat)

OOC: It is??? On her sheet :
AP: Snare 10 [Mutant, Ice](2 PP/Rank + 4 PP = 24 PP, 1 Net PP)
PF: Indirect (1PP)
PF: Accurate x3 (3PP)

So she has Indirect and Accurate (both which are useless with AE attacks) but no mention of an Area Extra.

OOC2: Yes please. Seems like the perfect IC time to do so.
 


Bront

The man with the probe
Highbrow holds his action to coordinate stuff.

Round 6
"It's been fun, but I'm out a here. See you loosers." He begins to drill down again, the ground shaking around him.

OOC: Highbrow, you doing anything, you have a held action.

Kid Dinosaur and CPU take a swing at him as he leaves, Kid Dinosaur hits him, and seems to knock him for a bit of a loop, though not enough to stop drilling, but CPU misses him badly.
 

hero4hire

Explorer
Knowing his Blaster would be inneffectual, Highbrow drops his weapon and draws his Stun Gun. He takes quick aim and fires hoping to hit a neural cluster and slow his opponent down.

OOC: Power Attack for 5 DC22 Fort. HP to reroll if I miss.
 

Bront

The man with the probe
Highbrow strikes the man as he begins to digging, and he seems to stagger a bit and stop. He lets the one bag he still has stripped to his shoulder slump a bit.

Kid Dino and CPU coordinate their next attack knocking the man around a bit, and getting a noticable reaction from him.

Ice tries to catch him in an ice snare, but can't get a clean shot.

Turret powers up the railgun and fires, but simply blows chunks of dirt up in the air.

Highbrow's turn.

OOC: (Added later) Forgot to mention, Highbrow spent his HP on that action. (Rolled a 1 to hit first time)
 
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hero4hire

Explorer
"Keep up the pressure! Do not let him recover!" for the first time, actual emotion seeped into Highbrow's voice. Adrenaline and excitement had finally cracked the man's usual stoic demeanour. He continued to attack with his stun gun hoping to keep him occupied while the others attacks finish the job.


OOC: Power Attack 5 Stun DC 22...
 


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