StreamOfTheSky
Adventurer
Alternative title: Why does paizo hate melee so much?
So, simple question. Why is it, after two bestiaries, the only race printed so far other than Orc (which retained its net -2 to ability scores and light sensitivity from 3E, making unplayable in PF) that gets a strength bonus is Oread? Why?
I can find literally TONS of +wisdom and +charisma races, and quite a few +int ones, as well. Dex is common, though sadly almost always seems to be paired with -Con making in untenable, but...there's basically nothing for strength at all.
Why is it so unbalanced to have races good for melee classes, but a-ok to have a bazillion options for casters?
For reference, yanked from the Summoner's Handbook
[sblock]Aasimar: +2 Wis, +2 Cha
Changeling: +2 Wis, +2 Cha, -2 Con
Dhampir: +2 Dex, +2 Cha, -2 Con
Drow: +2 Dex, +2 Cha, -2 Con
Drow Noble: Same as Drow with the following changes; +4 Dex, +2 Int, +2 Wis, +2 Cha, –2 Con [These should not be allowed as a PC race, just to note]
Duergar: +2 Con, +2 Wis, -4 Cha
Fetchling: +2 Dex, +2 Cha, -2 Wis
Gillman: +2 Con, +2 Cha, -2 Wis
Goblin: +4 Dex, -2 Str, -2 Cha
Grippli: +2 Dex, +2 Wis, -2 Str
Hobgoblin: +2 Dex, +2 Con
Ifrit: +2 Dex, +2 Cha, -2 Wis
Kobold: +2 Dex, -4 Str, -2 Con
Merfolk: +2 Dex, +2 Con, +2 Cha
Orc: +4 Str, -2 all mentals.
Oread: +2 Str, +2 Wis, -2 Cha
Strix: +2 Dex, -2 Cha
Svirfneblin: +2 Dex, +2 Wis, -2 Str, -4 Cha
Sylph: +2 Dex, +2 Int, -2 Con
Tengu: +2 Dex, +2 Wis, -2 Con
Tiefling: +2 Dex, +2 Int, -2 Cha
Undine: +2 Dex, +2 Wis, -2 Str[/sblock]
So, simple question. Why is it, after two bestiaries, the only race printed so far other than Orc (which retained its net -2 to ability scores and light sensitivity from 3E, making unplayable in PF) that gets a strength bonus is Oread? Why?
I can find literally TONS of +wisdom and +charisma races, and quite a few +int ones, as well. Dex is common, though sadly almost always seems to be paired with -Con making in untenable, but...there's basically nothing for strength at all.
Why is it so unbalanced to have races good for melee classes, but a-ok to have a bazillion options for casters?
For reference, yanked from the Summoner's Handbook
[sblock]Aasimar: +2 Wis, +2 Cha
Changeling: +2 Wis, +2 Cha, -2 Con
Dhampir: +2 Dex, +2 Cha, -2 Con
Drow: +2 Dex, +2 Cha, -2 Con
Drow Noble: Same as Drow with the following changes; +4 Dex, +2 Int, +2 Wis, +2 Cha, –2 Con [These should not be allowed as a PC race, just to note]
Duergar: +2 Con, +2 Wis, -4 Cha
Fetchling: +2 Dex, +2 Cha, -2 Wis
Gillman: +2 Con, +2 Cha, -2 Wis
Goblin: +4 Dex, -2 Str, -2 Cha
Grippli: +2 Dex, +2 Wis, -2 Str
Hobgoblin: +2 Dex, +2 Con
Ifrit: +2 Dex, +2 Cha, -2 Wis
Kobold: +2 Dex, -4 Str, -2 Con
Merfolk: +2 Dex, +2 Con, +2 Cha
Orc: +4 Str, -2 all mentals.
Oread: +2 Str, +2 Wis, -2 Cha
Strix: +2 Dex, -2 Cha
Svirfneblin: +2 Dex, +2 Wis, -2 Str, -4 Cha
Sylph: +2 Dex, +2 Int, -2 Con
Tengu: +2 Dex, +2 Wis, -2 Con
Tiefling: +2 Dex, +2 Int, -2 Cha
Undine: +2 Dex, +2 Wis, -2 Str[/sblock]