Devon
First Post
Hi, folks,
I worked the radiance elemental from the same template as the lightning elemental. Any comments?
- Devon
Radiance Elemental, Small
Small Elemental (Fire)
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (+1 Dex)
Speed: 40', Fly 40 ft. (perfect)
AC: 16 (+1 size, +2 Dex, +3 natural)
Attacks: Slam +4 melee
Damage: Slam 1d6-2
Face/Reach: 5' by 5'/5'
Special Attacks: Blinding radiance
Special Qualities:Light, elemental, darkvision 60', Fire subtype
Saves: Fort +1, Ref +4, Will +0
Abilities: Str 7, Dex 13, Con 13, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5, Search +4
Feats: Weapon finesse (Slam)
Radiance Elemental, Medium
Medium-Size Elemental (Fire)
Hit Dice: 4d8+8 (26 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 17 (+2 Dex, +5 natural)
Attacks: Slam +5 melee
Damage: Slam 1d81-1
Face/Reach: 5' by 5'/5'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype
Saves: Fort +4, Ref +6, Will +1
Abilities: Str 9, Dex 15, Con 17, Int 6, Wis 11, Cha 11
Skills: Listen +6, Spot +6, Search +4
Feats: Weapon finesse (Slam)
Radiance Elemental, Large
Large Elemental (Fire)
Hit Dice: 8d8+24 (40 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 19 (-1 size, +3 Dex, +7 natural)
Attacks: Slam +8/+3 melee
Damage: Slam 2d8+3
Face/Reach: 5' by 5'/10'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype, damage reduction 10/+1
Saves: Fort +6, Ref +9, Will +3
Abilities: Str 12, Dex 17, Con 19, Int 8, Wis 12, Cha 11
Skills: Listen +12, Spot +12, Search +5
Feats: Weapon finesse (Slam), Improved Initiative
Radiance Elemental, Huge
Huge Elemental (Fire)
Hit Dice: 16d8+80 (154 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 20 (-2 size, +5 Dex, +7 natural)
Attacks: Slam +15/+10/+5 melee
Damage: Slam 2d10+3
Face/Reach: 10' by 5'/10'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype, damage reduction 10/+2
Saves: Fort +10, Ref +15, Will +6
Abilities: Str 16, Dex 21, Con 21, Int 8, Wis 12, Cha 11
Skills: Listen +17, Spot +17, Search +7
Feats: Weapon finesse (Slam), Improved Initiative, Combat Reflexes, Flyby Attack
Radiance Elemental, Greater
Huge Elemental (Fire)
Hit Dice: 21d8+110 (204 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 21 (-2 size, +6 Dex, +7 natural)
Attacks: Slam +19/+14/+9 melee
Damage: Slam 2d10+4
Face/Reach: 10' by 5'/10'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype, damage reduction 10/+2
Saves: Fort +12, Ref +18, Will +8
Abilities: Str 18, Dex 23, Con 21, Int 8, Wis 12, Cha 11
Skills: Listen +21, Spot +21, Search +9
Feats: Weapon finesse (Slam), Improved Initiative, Combat Reflexes, Flyby Attack
Radiance Elemental, Elder
Huge Elemental (Fire)
Hit Dice: 24d8+ 120 (228 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 22 (-2 size, +7 Dex, +7 natural)
Attacks: Slam +23/+18/+13/+8
Damage: Slam 2d10+5
Face/Reach: 10' by 5'/10'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype, damage reduction 15/+3
Saves: Fort +13, Ref +21, Will +9
Abilities: Str 20, Dex 25, Con 21, Int 8, Wis 12, Cha 11
Skills: Listen +27, Spot +27, Search +13
Feats: Weapon finesse (Slam), Improved Initiative, Combat Reflexes, Flyby Attack, Dodge
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11
Treasure: None
Alignment: Usually Neutral
Advancement: Small 3 HD (small); Medium 5-7 HD (medium-size); Large 9-15 HD (large); Huge 17-20 HD (huge); Greater 22-23 HD (huge); Elder 25+ HD (huge)
Radiance Elementals are beings from the quasi-elemental plane of Radiance, where the plane of Fire borders on the Positive Material Plane. They resemble willowy humanoids made of blinding light, hovering as they move about. They are aloof, for the most part, but when provoked, attack ruthlessly and without remorse. They are slightly more intelligent than most elemental creatures.
Radiance elementals speak Ignan.
Combat:
Radiance elementals are very intense, yet always composed in their demeanor, moving very fluidly.
Light (Ex): Radiance elementals constantly shed light as the daylight spell in a 60-foot radius. Creatures who suffer penalties in bright light suffer them while exposed to this elemental radiance.
Blinding radiance (Ex): 3 times a day, A radiance elemental can emit a 40-foot cone of light and heat as a standard action. This light and heat deals the listed amount of damage (see below), and anyone failing a Reflex save (for DC, see below) is permanently blinded. Anyone making the first save is still blinded temporarily for 1d6 rounds. Creatures who suffer extra damage from bright light or positive energy are similarly affected by this elemental radiance
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Elemental Sizes
Elemental Height Weight Blindness Save DC Radiance damage
-----------------------------------------------------------------------------------------------------
Small 4 ft. 1 lb. 13 1d6
Medium 8 ft. 2 lb. 15 2d6
Large 16 ft. 4 lb. 18 3d6
Huge 32 ft. 8 lb. 23 4d6
Greater 36 ft. 10 lb. 25 5d6
Elder 40 ft. 12 lb. 27 6d6
I worked the radiance elemental from the same template as the lightning elemental. Any comments?
- Devon
Radiance Elemental, Small
Small Elemental (Fire)
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (+1 Dex)
Speed: 40', Fly 40 ft. (perfect)
AC: 16 (+1 size, +2 Dex, +3 natural)
Attacks: Slam +4 melee
Damage: Slam 1d6-2
Face/Reach: 5' by 5'/5'
Special Attacks: Blinding radiance
Special Qualities:Light, elemental, darkvision 60', Fire subtype
Saves: Fort +1, Ref +4, Will +0
Abilities: Str 7, Dex 13, Con 13, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5, Search +4
Feats: Weapon finesse (Slam)
Radiance Elemental, Medium
Medium-Size Elemental (Fire)
Hit Dice: 4d8+8 (26 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 17 (+2 Dex, +5 natural)
Attacks: Slam +5 melee
Damage: Slam 1d81-1
Face/Reach: 5' by 5'/5'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype
Saves: Fort +4, Ref +6, Will +1
Abilities: Str 9, Dex 15, Con 17, Int 6, Wis 11, Cha 11
Skills: Listen +6, Spot +6, Search +4
Feats: Weapon finesse (Slam)
Radiance Elemental, Large
Large Elemental (Fire)
Hit Dice: 8d8+24 (40 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 19 (-1 size, +3 Dex, +7 natural)
Attacks: Slam +8/+3 melee
Damage: Slam 2d8+3
Face/Reach: 5' by 5'/10'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype, damage reduction 10/+1
Saves: Fort +6, Ref +9, Will +3
Abilities: Str 12, Dex 17, Con 19, Int 8, Wis 12, Cha 11
Skills: Listen +12, Spot +12, Search +5
Feats: Weapon finesse (Slam), Improved Initiative
Radiance Elemental, Huge
Huge Elemental (Fire)
Hit Dice: 16d8+80 (154 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 20 (-2 size, +5 Dex, +7 natural)
Attacks: Slam +15/+10/+5 melee
Damage: Slam 2d10+3
Face/Reach: 10' by 5'/10'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype, damage reduction 10/+2
Saves: Fort +10, Ref +15, Will +6
Abilities: Str 16, Dex 21, Con 21, Int 8, Wis 12, Cha 11
Skills: Listen +17, Spot +17, Search +7
Feats: Weapon finesse (Slam), Improved Initiative, Combat Reflexes, Flyby Attack
Radiance Elemental, Greater
Huge Elemental (Fire)
Hit Dice: 21d8+110 (204 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 21 (-2 size, +6 Dex, +7 natural)
Attacks: Slam +19/+14/+9 melee
Damage: Slam 2d10+4
Face/Reach: 10' by 5'/10'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype, damage reduction 10/+2
Saves: Fort +12, Ref +18, Will +8
Abilities: Str 18, Dex 23, Con 21, Int 8, Wis 12, Cha 11
Skills: Listen +21, Spot +21, Search +9
Feats: Weapon finesse (Slam), Improved Initiative, Combat Reflexes, Flyby Attack
Radiance Elemental, Elder
Huge Elemental (Fire)
Hit Dice: 24d8+ 120 (228 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 40', Fly 40 ft. (perfect)
AC: 22 (-2 size, +7 Dex, +7 natural)
Attacks: Slam +23/+18/+13/+8
Damage: Slam 2d10+5
Face/Reach: 10' by 5'/10'
Special Attacks: Blinding radiance
Special Qualities: Light, elemental, darkvision 60', Fire subtype, damage reduction 15/+3
Saves: Fort +13, Ref +21, Will +9
Abilities: Str 20, Dex 25, Con 21, Int 8, Wis 12, Cha 11
Skills: Listen +27, Spot +27, Search +13
Feats: Weapon finesse (Slam), Improved Initiative, Combat Reflexes, Flyby Attack, Dodge
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11
Treasure: None
Alignment: Usually Neutral
Advancement: Small 3 HD (small); Medium 5-7 HD (medium-size); Large 9-15 HD (large); Huge 17-20 HD (huge); Greater 22-23 HD (huge); Elder 25+ HD (huge)
Radiance Elementals are beings from the quasi-elemental plane of Radiance, where the plane of Fire borders on the Positive Material Plane. They resemble willowy humanoids made of blinding light, hovering as they move about. They are aloof, for the most part, but when provoked, attack ruthlessly and without remorse. They are slightly more intelligent than most elemental creatures.
Radiance elementals speak Ignan.
Combat:
Radiance elementals are very intense, yet always composed in their demeanor, moving very fluidly.
Light (Ex): Radiance elementals constantly shed light as the daylight spell in a 60-foot radius. Creatures who suffer penalties in bright light suffer them while exposed to this elemental radiance.
Blinding radiance (Ex): 3 times a day, A radiance elemental can emit a 40-foot cone of light and heat as a standard action. This light and heat deals the listed amount of damage (see below), and anyone failing a Reflex save (for DC, see below) is permanently blinded. Anyone making the first save is still blinded temporarily for 1d6 rounds. Creatures who suffer extra damage from bright light or positive energy are similarly affected by this elemental radiance
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Elemental Sizes
Elemental Height Weight Blindness Save DC Radiance damage
-----------------------------------------------------------------------------------------------------
Small 4 ft. 1 lb. 13 1d6
Medium 8 ft. 2 lb. 15 2d6
Large 16 ft. 4 lb. 18 3d6
Huge 32 ft. 8 lb. 23 4d6
Greater 36 ft. 10 lb. 25 5d6
Elder 40 ft. 12 lb. 27 6d6
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