Evilhalfling
Adventurer
So this guy was great at level 6: but the campaign moved onto level 8 before I could play him starting Runelord book 3 and he needs to be competitive. vs ogres with class levels (i am guessing)
his last 2 levels are fighter (for BAB!) but i need 2 more grappling feats. He could also take the unarmed fighter archtype and thus gain a free style feat. Not sure if its worth it. for now I stuck on improve init and toughness
Rasputin
Human Witch 2/Fighter 6 (white hair archtype)
AC 24; Fort+8 Ref+7 Will+7, BAB +7/+2, HP 72 , initiative +7
Prehensile beard attack: +15/+10 (1d6+9) free grapple with hit, constrict as swift action (1d6+9 constriction)
CMB: +10, hair grapple +19 / +14
CMD: +26 (+3 vs grapples)
enlarged gives
+1 CMB , 1d8+10 hair, -1 CMD, -2 AC ???
Str 14, Dex 16, Con 13, Int 20, Wis 7, Cha 8 (20 pts)
Traits: Hard to kill, serpentine squeeze
Feats: Dodge(H), iron will(1), Improved Unarmed Strike(F1)Weapon Focus Hair(3), Improved Grapple (F2), Weapon Specialization: Hair(F4), improved natural attack(6) improved intiative (7) toughness(F6)
Skills: 42 skill pts.
Class Features: Familiar (king crab +2 CMB with grapples) Prehensile beard (1d4 damage) grapple as free action on a hit. Constrict as a swift action. Uses int instead of Strength. Weapon training - natural attacks
Spells: Mage Armor, Enlarge Person, Ray of Enfeeblement (+9 touch) (5%) spell failure
Equipment: Wands mage armor, Enlarge person (1500) amulet of mighty fists (4000), +2 ring protection (8000) +2 circlet of intelligence (4k), cloak of resistance +2 (4k), +2 large mitral shield (5k)
CASH 26.5 k has 6.5k left to spend
(some kind of backup/ or range weapon ?)
his last 2 levels are fighter (for BAB!) but i need 2 more grappling feats. He could also take the unarmed fighter archtype and thus gain a free style feat. Not sure if its worth it. for now I stuck on improve init and toughness
Rasputin
Human Witch 2/Fighter 6 (white hair archtype)
AC 24; Fort+8 Ref+7 Will+7, BAB +7/+2, HP 72 , initiative +7
Prehensile beard attack: +15/+10 (1d6+9) free grapple with hit, constrict as swift action (1d6+9 constriction)
CMB: +10, hair grapple +19 / +14
CMD: +26 (+3 vs grapples)
enlarged gives
+1 CMB , 1d8+10 hair, -1 CMD, -2 AC ???
Str 14, Dex 16, Con 13, Int 20, Wis 7, Cha 8 (20 pts)
Traits: Hard to kill, serpentine squeeze
Feats: Dodge(H), iron will(1), Improved Unarmed Strike(F1)Weapon Focus Hair(3), Improved Grapple (F2), Weapon Specialization: Hair(F4), improved natural attack(6) improved intiative (7) toughness(F6)
Skills: 42 skill pts.
Class Features: Familiar (king crab +2 CMB with grapples) Prehensile beard (1d4 damage) grapple as free action on a hit. Constrict as a swift action. Uses int instead of Strength. Weapon training - natural attacks
Spells: Mage Armor, Enlarge Person, Ray of Enfeeblement (+9 touch) (5%) spell failure
Equipment: Wands mage armor, Enlarge person (1500) amulet of mighty fists (4000), +2 ring protection (8000) +2 circlet of intelligence (4k), cloak of resistance +2 (4k), +2 large mitral shield (5k)
CASH 26.5 k has 6.5k left to spend
(some kind of backup/ or range weapon ?)
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