Recruiting: Bug Hunters

JonnyFive

First Post
ah i finaly found my SRD. auto fire is an attack on a 10x10 area that targets everything in it. it does not have a reflex save, but it also hits friendlies if they are in said area. the only thing in the SRD for autofire that has a save is suppressive fire. all of this is on page 81/82 of the SRD.

but eather way, with my book in hand i'll be posting a new charecter soon, so i can properly go towards my initial drive of a heavy weapon charecter :p
 
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JonnyFive

First Post
Jacob Sereth

2nd MI trooper/1 MI Engineer

STR 16 +3/20 +5(in armor)
DEX 17 +3
CON 18 +4
INT 14 +2
WIS 14 +2
CHA 15 +2

HP 24

AC 25=10+9power armor+3dex+3Def bonus

Initiative +4/+6(in armor)

Speed 35/40(in armor)

BA +3
Grapple +6/+8(in armor)


Melee +6/+8(in armor)
Ranged +6/+7(in armor)

Saves[sblock]Fort 8=4+4
Ref 6=3+3
Will 2=0+2
[/sblock]

Skills[sblock]Athletics 4=1rank+3dex
Acrobatics 8=5rank+3dex
Computer use 5=2rank+2int
Demolitions 5=3rank+2int
Drive 8=5rank+3dex
Knowledge(Alien) 7=5rank+2int
Perception 6=4rank+2wis
Repair 10=6rank+2int+2feat
Sabotage 4=2rank+2int
Technical(Mechanic) 12=6rank+2int+2feat+2feat
Technical(Electronic) 7=5rank+2int
[/sblock]

Feats[sblock]1st Char Gear-Head
1st Char Technical Expert (mecanical)
1st Bonus Point Blank
2nd Bonus Exotic weapon prof(Heavy Weapons)
3rd Char Endurance
[/sblock]

Class Features[sblock]Basic Training (Simp Weap Prof, Adv Weap Prof, Power Suit Prof)
On the Bounce
Bonus Feats, 1st, 2nd level
Fearless (Tanker Bug)
Hard-hitting
Mecanical Magic
Enhance Explosive
Restore and Repair
[/sblock]


Equipment[sblock]Carring Cap
Light Heavy
77/134 153/266

Standard Loadout
Combat Knife 1
TW-102-s pistol 3
TW-203-a Rifle 7
M-1a4 Power Suit 190
Combat Belt 2
Lizard Line 3
Ammunition bandoleer 1
Unicard -

Requisition Items
1d20+2cha+1prestiege+modifiers[sblock]Object is neccessary for assignment +6
Object has obvious application for assinment +4
Object has peripherial aplication for assignment +2
Object has no obvious application for assignment -2
Object is common +4
Object is rare -4
Object is being stockpiled by SICON -6
Trooper is skilled or proficent in use of object +2
Trooper's squad returned all gear undamaged on last mission +6

table from page 86
[/sblock]Item Req DC(basic/advanced) Weight(Basic/Advanced)
Electric toolkit (14/21) 6/10
Demolitions Toolkit (16) 4
Mechanical Toolkit (13/20) 7/12
SW-404 Javelin (20) 14
--Heat(anti-tank) rockets 4d10, 10ft radius
--Firecracker missles 5d10, 20ft radius
--Pee-wee, Tac-nuke Special(pg88), 100ft radius
SW-402 Triple GL (15) 10
--see gernades for damage
[/sblock]

Jacob stands 5'0" tall and weighs 180lb. He has tan hair and brown eyes. he also seems to have a lack of eyebrows, as his love of explosives seems to keep them scorched off his face
 
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mariusm

Explorer
Shayuri said:
Actually, I'm sure you're correct. I just don't have the stats for power armor available to me. :)

Thanks for the catch!

Here is some background for the powersuit...

M-1A4 powered suits and their command variants, M-
1C8 suits, grant a +4 bonus to the wearer’s Strength score,
a +1 bonus to all ranged attack rolls and a +1 bonus to the
wearer’s to Initiative checks. These suits also allows a wearer
to engage in hand-to-hand combat without granting a free
attack to his opponent. Both suits have a battery life span
and air supply for eight hours, as well as a reserve supply and
back-up battery with a further hour’s worth of power which
allows the wearer to survive for up to nine hours in hostile
environments (space, underwater and so on).
Both standard suits of powered armour add a +9 bonus to
the wearer’s Defence Value and provide a damage reduction
of 4, reducing all melee and ranged attacks of any kind by
four points. The special defence layers in a powered suit
allow this damage reduction to be counted against explosion
damage, something that normally ignores damage reduction
of any kind.
Powered suits cause its wearer to suffer a –8 penalty to
Perception checks, a –3 penalty to Acrobatics and Stealth
checks. Wearers without the Power Suit Profi ciency feat
only gains a +3 bonus to their Defence Value.
 

mariusm

Explorer
I might differ a bit.

JonnyFive said:
ah i finaly found my SRD. auto fire is an attack on a 10x10 area that targets everything in it. it does not have a reflex save, but it also hits friendlies if they are in said area. the only thing in the SRD for autofire that has a save is suppressive fire. all of this is on page 81/82 of the SRD.

but eather way, with my book in hand i'll be posting a new charecter soon, so i can properly go towards my initial drive of a heavy weapon charecter :p

Hi,

I checked my updated modern SRD and infact autofire does allow a ref save (Refer to page 148 in the core rulebook, printed version, as well).
 

mariusm

Explorer
New character?

Hi Jonnyfive,

Is Jacob Sereth to replace your other character? If so I will do the switch after this mission.

Cheers,
Marius.
 

JonnyFive

First Post
mariusm
yes jacob sereth is the replacment for my light trooper.

for autofire i was going of the actual starship troopers d20 book, not the d20 modern book, please forgive me :p
 
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Cromm10k

First Post
I will be on a trip during the weekend so I may not be able to post tomorrow. Sorry guys! Cyrill will, as I have posted, keep on shooting the bugs until he can get intro the ship, reloading if necessary.
I promise that I'll be back by sunday.
 

mariusm

Explorer
Ok.

No problem... hopefully nobody dies today...

Anyway I have taken some libetry and set the PL at 6 for the campaign. I will be using some stuff from D20 future.

Cheers,
Marius.
 


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