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Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)


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kinem

Adventurer
I hope we can start soon. I think we're still waiting for Scurry, and ACF, and tweaking ...

I'm torn on some tweaks too, but probably won't know for sure until I post it in the RG, so more time would not help. I was thinking of preparing to go archmage at next level, but with all the feats out there that now that can give similar benefits, I don't know if it's worth it. I'm trying to decide if I should become a polymorph specialist, or get a bit blastier; and whether to go with pearls of power, a lesser rod of quicken, or a +1 caster level ioun stone ...
 

ethandrew

First Post
I haven't posted my character yet, but it'll be pretty basic, the magic items are standard DMG ones, stat-boosting, so there's not much issue there. I just haven't had time to type it out yet in an EN-World compatible format.

But whenever I get the "We're ready to go", I'll light a fire under myself and get him in.

Have we decided what we might want to do for a joined background? Are we part of a Guild in Sigil? Comrades by circumstance? Swept into a whirlwind of adventure by chance ala same place same time?
 


Shayuri

First Post
Actually, I take it back. Inventory stays as is. :)

I did tweak skills a little.

How do you want to handle Cohort/Followers? Do you want me to do up their stats, or would you prefer to, with me just specifying what race/class they are and what they do?

Here's the sheet again so you don't have to go looking:

[sblock=Silhouette]Name: Silhouette
Race: Tiefling
Class/Level: Beguiler 15 / Unseen Seer 2
Gender: Female
Exp:

Desc: Silhouette's true appearance is that of a shapely and beautiful female humanoid, with red irised eyes and skin that is truly black in color; the shade of shadows at midnight. She enjoys finery and luxury, and tends to dress in provacative clothes of high quality materials, or at least seem to. Very little in her day to day appearance is exactly as it seems however. Her skill in illusion magic makes her adept at adopting roles and altering her looks to become whoever and whatever she wishes at any given moment. Under her illusions, she wears a veil or mask, so even those who see through her arts can still not see her true face.

Strength (STR) 8 (0)
Dexterity (DEX) 20 (4)
Constitution (CON) 18 (4)
Intelligence (INT) 28 (10)
Wisdom (WIS) 12 (4)
Charisma (CHA) 14 (10)

Alignment: Neutral evil
AC: 30 (10 +5 Dex +10 armor +5 deflection)
Hit Points: 135
Movement: 30' ground

Init: +5 (+10 w/Murmur)
Base Attack Bonus: +8/+3
Melee Attack: +7
Ranged Attack: +13
Fort: +14
Reflex: +15
Will: +19

Race Abilities
+2 Dex, +2 Int, -2 Cha
Darkvision 60 ft
Resistance to electricity 5, cold 5, and fire 5
Darkness SLA, 1/day
Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.

Class Abilities:
Armored Mage
Trapfinding
Cloaked Casting: +2 DC, +2 vs SR
Advanced Learning
- 3rd: Magic Aura
- 7th: Phantasmal Killer
- 11th: Greater Heroism
- 15th: Greater Shadow Evocation
Surprise Casting: Move Action
Silent Spell
Still Spell

Danage Bonus +1d6 (works with sneak damage from Mantle)
Advanced Learning (Divination): Greater Scrying

Skills: 212
Bluff +27 (20 ranks + 2 Cha + 2 race +3 item)
Concentration +20 (16 ranks + 4 Con)
Diplomacy +24 (15 ranks + 2 Cha + 4 synergy +3 item)
Disguise +30 (13 ranks + 2 Cha + 10 magic +3 item +2 synergy)
Forgery +20 (11 ranks + 9 Int)
Gather Information +20 (13 ranks + 2 Cha + 3 item + 2 synergy)
Knowledge: Arcana +15 (6 ranks + 9 Int)
Knowledge: Factions/Guilds +14 (5 ranks + 9 Int)
Knowledge: Local +15 (6 ranks + 9 Int)
Knowledge: Planes +15 (6 ranks + 9 Int)
Hide +30 (18 ranks + 5 Dex + 2 race + 5 item)
Move Silently +30 (20 ranks + 5 Dex + 5 item)
Sense Motive +21 (20 ranks + 1 Wis)
Spellcraft +12 (1 rank + 9 Int + 2 synergy)
Spot +15 (14 ranks + 1 Wis)
Listen +15 (14 ranks + 1 Wis)
Use Magic Device +19 (14 ranks + 2 Cha + 3 item)

Feats
1 Spell Focus: Divination
3 Weapon Finesse
6 Spell Focus: Illusion
9 Spell Focus: Enchantment
12 Heighten Spell
15 Leadership

Languages - Common, Infernal, Abyssal, Celestial, Draconic, Auran

Spells (Base DC: 19, 20 illusion, Divination, 22 enchantment)

0 - 6/6, 1 - 9/9, 2 - 8/8, 3 - 8/8, 4 - 8/8, 5 - 8/8, 6 - 7/7, 7 - 6/6, 8 - 4/4

0 - Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
1 - Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,
Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep,
Undetectable Alignment, Whelm
2 - Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust,
Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisible,Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst
3 - Arcane Sight, Clairvoyance/Clairaudence, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion Of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence
4 - Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog
5 - Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot, Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness
6 - Greater Dispel, Mass Suggestion, Mislead, Overwhelm, Repulsion, Shadow Walk, True Seeing, Veil
7 - Ethereal Jaunt, Greater Arcane Sight, Mass Hold Person, Mass Invisibility, Phase Door, Power Word: Blind, Project Image, Spell Turning
8 - Demand, Discern Location, Mind Blank, Moment of Prescience, Power Word: Stun, Scintillating

Pattern, Screen

Money - 10gp

Weapons -
Murmur, +1 morphing rapier of warning, +14 to hit, 1d6 dmg, 18320gp
- Augment Crystal: Lesser Return, 1000
- Augment Crystal: Lesser Fiendslaying, 3000

Armour -
Blackmail - Mithril Breastplate +5, +10, 62400, Max Dex +6, ACP 0, 15lbs
- Nimbleness +1, Maxdex +6, ACP 0
- Death Ward +1
- Blueshine, 1500
- Called, 2000
- Glamered, 2700
- Augment Crystal: Greater Adapation, 3000

Gear -
2 scroll cases, 2gp, 1lb
2 belt pouches, 2gp, 1lb
1 Smokestick

In pouch 1
Spell foci, (various, no effective cost)

In pouch 2
Money purse

Magic -
Talisman of Undying Fortitude, 8000
Tome of Worldly Knowledge, 1500
Gwaron's Boots, 6000
Belt of the Wide Earth, 8000
Veil of Allure, 14000
Ring of Universal Energy Protection 20, 120000
Ring of Protection +5, 50000
Vest of Resistance +5, 25000
Headband of Intellect +6, 36000
-- Circlet of Persuasion, 6750
Amulet of Health +6, 36000
Gloves of Dexterity +6, 36000
Mantle of the Predator, 8000[/sblock]

Then a bit of background:

[sblock=Backstory]Silhouette is an information-broker in Sigil...one of the bashers who makes it a point to learn whatever's worth knowing (which is most things) then selling it back to berks too clueless to piece it together for themselves. She specializes though in uncovering secrets. More than one blood has gone to Sil and hired her to get dirt on someone, or proof of something, or similar. Between her and her information network, there isn't much of note that goes on in the Cage that she can't find out about. She doesn't usually personally handle smaller, easier cases anymore...leaving those to her protege and lieutenants. These days Silhouette is more interested in deeper darks...the whys and wherefores that offer -real- power...and real risks. Faction heads, greater demons and devils, maybe even Powers themselves. In the meantime, she's in the process of rebuilding some of her personal fortune after recently going on something of a spending spree. Those in the know suspect she's up to something big...but they don't know the half of it.[/sblock]
 

kinem

Adventurer
ACF, so when do we start? Maybe you should at least post a RG. It would be a lot easier to keep track of, especially as we try to build a common background. You said you had an idea - what is it?

I suggest that we have all (or mostly) worked together in the past. This is mainly because it would take a long time to build up any kind of (provisional) trust among these characters.

Harin (arcanaloth) certainly might approach Sil seeking to partner in on a possible financial opportunity in exchange for his services.
 

Scurry

First Post
A loose network of at least "I know a guy who worked with a guy" relationships amongst the PCs would probably be a good idea.

I'll finish the sheet... by the end of the weekend, I promise. School was being a bear for a while, but I'll have plenty of free time to waste in a few days. :)
 

Scurry

First Post
Hey, remember how I was all like, "I have more free time!"

...yeah, ahaha. Not enough to make a high-level double-caster. I'll try to finish soon, but if you guys just wanna start up without me, I totally understand. Don't let my lameness hold you back.
 


WarShrike

First Post
Finally, heres my character.

[SBLOCK=Varan Tor]
Varan Tor
Level 13 Warlock
Level 3 Hellfire Warlock (PrC)
Race: Zenythri
Gender: Male
Alignment: NE

Unmodified Stats: 28 pt build
Str: 10 (2 pts)
Dex: 16 (10 pts)
Con: 14 (6 pts)
Int: 12 (4 pts)
Wis: 8 (0 pts)
Cha: 14 (6 pts)

Modified Stats:
Str: 12 (+2 Racial)
Dex: 28 (+2 Racial, +4 levels, +6 Item)
Con: 20 (+6 Item)
Int: 12
Wis: 10 (+2 Racial)
Cha: 18 (-2 Racial, +6 Item)

Atributes:
BAB: +9/+4
Init: +13
Listen/Spot:
Speed: 30 Feet
HPs: 146
AC: 31
Saves: F=15, R=19, W=16

Skills:
Concentration:................14 Ranks, +5 Con, 19 Total
Intimidate:......................6 Ranks, +4 Cha, 10 Total
Knowledge (the planes):....12 Ranks, +1 Int, 13 Total
Spellcraft:......................6 Ranks, +1 Int, 7 Total
Use Magical Device:........19 Ranks, +4 Cha, 23 Total

Class Granted Abilities and Feats:
Eldritch Blast 7d6
Hellfire Blast +6d6
Detect Magic At Will
DR 3/Cold Iron
Decieve item - Take 10 on UMD checks anytime
Fiendish Resilience 2 - fast healing 2 for 2 minutes, 1/day
Energy Resistance - Fire: 15, Cold: 5
Imbue Item
Imbue Hellfire
Hellfire Shield

Character Feats:
Improved Initiative
Spell Penetration
Greater Spell Penetration
Quicken Spell-like Ability
Craft Wonderous Item
Craft Wand
Extra Invocation: Hungry Darkness
Extra Invocation: Walk Unseen

Character Flaws:
Non Combatant: -2 To Hit Melee
Vulnerable: -1 AC

Invocations:
Least:
-Eldritch Spear
-Devil's Sight
-See the Unseen
Lesser:
-Eldritch Chain
-Brimstone Blast
-Fell Flight
-Hungry Darkness
-Walk Unseen
Greater:
-Eldritch Cone
-Chilling Tentacles
-Wall of Perilous Flame
Dark:
-Word of Changing

Equipment:
Belt of Health: +6 Con...................Cost: Made: 27,000 gp, 2160 xp
Brooch of Charisma: +6 Cha............Cost: 54,000 gp
Gloves of Dexterity: +6 Dex............Cost: Made: 18,000 gp, 1280 xp
Bracers of AC 8............................Cost: Made: 32,000 gp, 2560 xp
Cloak of Resistance: +5.................Cost: Made: 12,500 gp, 1000 xp
Ring of Evasion............................Cost: 25,000 gp
Ring of Protection: +5...................Cost: 50,000 gp
Warlock's Scepter........................Cost: 8,305 gp
Greater Chasubel of Fell Power.......Cost: Made: 9,000 gp, 720 xp
Anklet of Translocation.................Cost: 1,400 gp
Wand of Lesser Restoration...........Cost: 4,500 gp
Wand of Non-Detection................Cost: 11,250 gp
Scroll of Heal x4..........................Cost: 6,600 gp

Total Cost: 259,555 gp, 7720 xp
[/SBLOCK]

[SBLOCK=Background]
Varan Tor is a member of The Fated, although he would deny it if ever asked. He has some ties to the Harmonium as well, but they are false, for he uses his knowledge and light camaraderie with the Harmonium's agents to sneak black market magical items and artifacts into the city undetected, for use by his bretheren. Especially the sort of item that prevents detection from the Harmonium's seers, allowing The Fated to act without reprisals. He also has ties to the Dustmen, for he has provided them with a steady source of corpses (Harmonium agents who got in his way) although the Dustmen know him under a different name (Torras) and know nothing of him being a Fated. His many item runs have earned him a small fortune, that he has meticulously spent on equipment. Furthering his power will only make him better at his task, therefore earning him more coin, therefore aquiring himself more gear, thus furthering his power. It's a circle he's quite happy with. Power is his God. When creating items with word activation, the word is always 'Power', although most often in an obscure language so as not to be so obvious.
[/SBLOCK]
 
Last edited:

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