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Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)

Shayuri

First Post
Well, they're important insofar as they help determine what the final skill bonuses are, which can come up in play...and save bonuses, HP, and so on...

I'm less concerned about the followers stats than I am about the cohort's.

I figure "named" followers can use the elite array from DMG. Cohort would either use the elite array, or the same point buy as PC's.

NPC wealth level works...good deal.

Thanks!
 

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A Crazy Fool

First Post
I think the way I'll handle this delay thing will be to start the game for those characters who have a full background and then introduce everyone else as apropriate. Expect an RG and IC sometime after thanksgiving.
 






WarShrike

First Post
The holiday beast lays conquered. Story added, and ready to rock, boss. :)

WarShrike

***Edit: Also changed a feat, removed Forge Ring (and thus changed the ring i made to just bought, and made other Wonderous Items instead) and added Extra Invocation: Hungry Darkness.***
 
Last edited:

ethandrew

First Post
I don't think I ever posted my character sheet. I need to rework a little of the equipment, as evident by the last sentence in my spoiler block, and I need a suitable name, but otherwise I'm ready.

[sblock=Slaadi-Man]

Male Blue Slaad Master of the Unseen Hand 5 | Fighter 1
Alignment: CN
Size: Large

Abilities:
STR - 34 (6 Points)
DEX - 22 (6 Points)
CON - 24 (2 Points)
INT - 10 (6 Points)
WIS - 8 (4 Points)
CHA - 22 (10 Points)

HP: 162
Speed: 30ft
Initiative: +6
Reach: 10ft

AC: 39 (10 + 10 Armor + 6 Dex + 5 Deflection Bonus + 9 Natural Armor – 1 Size)

Saves:
Fort: 21
Reflex: 18
Will: 14

BAB/Ranged/Grapple: +25/+19/+40

Weapons:
Claws +30/+30/+30/+30 2d6+12 x2
Bite +28 2d8+6 plus disease x2

Class Abilities:
-Improved Caster Level
-Versatile Telekinesis: can switch between three types
-Telekinetic Wielder: can wield weapons with the spell
-Sustained Concentration: move action for sustained force
-Full Attack Telekinesis: can use multiple attacks each round with combat maneuver
-Improved Violent Thrust: spell does not end with violent thrust
-Telekinetic Flight: can fly using sustained force
-Fling Skyward: can fling creature upward 130', Will Save and SR apply, ends spell

Racial Abilities:
-Darkvision 60ft
-Fast Healing 5
-Immunity to Sonic
-Resistance 5: Fire, Acid, Cold, Electricity
-Spell-like Abilities:
*At Will: Hold Person (DC 19), Telekinesis (DC 21), Passwall
*1/Day: Chaos Hammer (DC 20)

Caster Level 8

Telekinesis CL 13

-Slaad Fever: DC: 21 incubation period: 1 day, 1d3 dex & 1d3 cha
An afflicted Humanoid reduced to 0 Cha by this disease immediately transforms into a red slaad. If it is an arcane spellcaster, it transforms into a green slaad.

Skills:
Climb – 23 (11 Ranks + 12 Str)
Concentration – 17 (10 Ranks + 7 Con)
Hide – 13 (7 Ranks + 6 Dex)
Jump – 23 (11 Ranks + 12 Str)
Listen – 10 (11 Ranks – 1 Wis)
Move Silently – 17 (11 Ranks + 6 Dex)
Spot – 11 (11 Ranks – 1 Wis)

Feats:
-Improved Unarmed Strike
-Improved Grapple
-Multiattack
-Power Attack
-
-

Languages:
Common
Slaadi

Equipment:
Ring of Protection +5
Belt of Giant’s Strength +6
Amulet of Health +6
+5 Mithral Breastplate
Cloak of Charisma +6
Vest of Resistance +5
Gloves of Dexterity +4
Ring of Evasion
6.600 gold left
NEED AMULET OF MIGHTY FISTS! JOIN IT WITH AMULET OF HEALTH, LOSE SOME GOLD SOMEWHERE ELSE![/sblock]
 

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