(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting

Rystil Arden

First Post
Shayuri said:
Rystil, how do you feel about ranger substitution levels from Races of the Wild? Specifically, the elf ranger substitution that allows selection of a cooshee as a companion.
I don't have RotW in front of me, but I don't particular remember it as being unbalanced, so I would almost certainly allow it. If you could give me the details to refresh my memory, I could say for sure.
 

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Rystil Arden

First Post
chod said:
Im thinking on a dody half-elf fighter, or some kind of sorcerer. I can post at least 1 times pr day, and maybe more.
I will write some character background out tomorrow, right now I have to prepare my adventure that I'm gonna DM tomorrow ;)

And I live in Norway, so I post on very different times then you from USA.
Okay, Fighters and Sorcerers are fun. And I'm from the USA, but if you take a look at the times I was posting over the past day or so, there's probably some prime Norway post times among there :D
 

Rystil Arden

First Post
Eluvan said:
240gp is max starting gold for a fighter JimAde.


Hmmm... this thread more than doubled in size overnight. :lol:

Anyhow, I have to go to work in about 20 minutes and won't be back until past midnight, so I guess I won't have a character done tonight. I'll post my character up over the weekend though, for sure.

I'm leaning away from my cloistered cleric idea, because the stats I rolled are horrible for it - a prime spellcasting stat of 15 just doesn't really cut it for a pure caster. The wanderer idea, too, doesn't really work for me with those stats now that I think about it. So I guess I'm finding myself drawn to the dwarf... he'll probably be a ranger.

My preliminary ideas for a background are that he was raised in a clan that was in a state of unceasing war against some kind of evil enemies or another. I'm open to who/what precisely they might have been. He fought in the wars once he was old enough to heft a sword, and by that time the dwarves were slowly driving their foes back and my character spent most of his active service hunting their stragglers as they retreated. He eventually left his own lands entirely in pursuit of one of their leaders, and the trail led him on to wherever the adventure starts, and was the bait that led him to munch on the adventure hook and get pulled in.

Of course, I have no clue if that will work with the story you have planned. I'm just throwing it out there to get some feedback and work towards something that will work. :)
Hmm...a Ranger with Favoured Enemy of something other than the adventure's focus whose main goal is to kill those enemies would probably have trouble biting the adventure, I think. The dwarves' main enemy is probably the dark elves, who only really showed up briefly the last time I ran this adventure when one of the NPCs not related to the main adventure tried to get Lolth to send an aspect to attack an aspect of Sehanine Moonbow, the PC Barbarian killed the aspect, and the drow decided to kill him :D

Hmm...well, if you don't like 15s, you'll love the pregen characters for the Post-Arthurian game :lol: (picking one at random, Oisin has Str 18, Dex 16, Con 16, Int 12, Wis 6, Cha 16)
 

JimAde

First Post
Eluvan said:
240gp is max starting gold for a fighter JimAde.

Thanks, Eluvan.

I have updated my character to reflect my newfound wealth (I thought it was something like 150...). So now I have chain mail! Woo hoo! :)

Still no strength-bonus bow, though. So I switched from shortbow to javelins. I only get 5 shots, but Tyren's mostly a melee guy anyhow. And now instead of 1d6 he does 1d6+4. Much better.
 

Eluvan

First Post
Rystil Arden said:
Hmm...a Ranger with Favoured Enemy of something other than the adventure's focus whose main goal is to kill those enemies would probably have trouble biting the adventure, I think. The dwarves' main enemy is probably the dark elves, who only really showed up briefly the last time I ran this adventure when one of the NPCs not related to the main adventure tried to get Lolth to send an aspect to attack an aspect of Sehanine Moonbow, the PC Barbarian killed the aspect, and the drow decided to kill him :D

Hmm...well, if you don't like 15s, you'll love the pregen characters for the Post-Arthurian game :lol: (picking one at random, Oisin has Str 18, Dex 16, Con 16, Int 12, Wis 6, Cha 16)

Ah... right. Might need to rethink then. ;)

And you don't need to sell me on the post-Arthurian game - that's already my first choice if it gets run. Everything you've said about it sounds awesome! Especially Oisin. I so want to play Oisin. :D
 

Lord Wyrm

First Post
sblocked for page length

[sblock]You mentioned an alternate prime as a possible source for the viking-type. This got me thinking, I'm not entirely sure what your cosmology is but, as opposed to an alternate prime how about simply an alternate plane. An elven viking-type from Alfheim would fit the bill. It would probably look like this:

"Viking" Elf
Humanoid (Extraplanar, Elf)
+2 Dexterity, -2 Charisma.
Medium size.
An elf’s base land speed is 30 feet.
Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-light vision.
Weapon Proficiency: Elves are automatically proficient with the longsword, battleaxe, longbow, composite longbow, shortbow, and composite shortbow.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
+2 racial bonus to Survival checks.
Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.
Favored Class: Ranger

Changes in Green

How's that look? I modifed it a bit to fit the concept better, no rapier proficiency and Cha penalty instead of Con, added +2 to survival. I considered dropping the ability modifiers entirely, also considered additional skill points as human cause that whole vulnerable to banishing thing is mean.


Probably use Scout as initial class and possibly multiclass into Ranger at latter time.
[/sblock]
 

Erekose13

Explorer
Love to play another Magister, probably elven. But if you are not wanting AE casters (whom I feel are more balanced that Wizards) then its a dwarven warmain for me. Can you tell us anything more about the dwarven lands?
 

jkason

First Post
Titus Farrab

Character submission below. Comments following the sblock:

[sblock=Character details (cut for length)]
Code:
[B]Name:[/B] Titus Farrab
[B]Class:[/B] Ranger 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] ?

[B]Str:[/B] 15 +2       [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2       [B]BAB:[/B] +1         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1       [B]Grapple:[/B] +3     [B]Dmg Red:[/B] -
[B]Int:[/B] 12 +1       [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 13 +1       [B]Init:[/B] +2        [B]Spell Save:[/B] -
[B]Cha:[/B] 13 +1       [B]ACP:[/B] -2         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      0    +1          +1


[B]Weapon                  Attack   Damage     Critical[/B]
Kukri....................+3.....1d4+2.........18-20/x2 
Heavy Pick...............+3.....1d6+2.........x4 
Sling....................+3.....1d4+2.........x2, range 50 ft.

situational bonus: +2 damage vs. humans


[B]Languages:[/B] Common, Abyssal

[B]Abilities:[/B]

--Human--

* Extra feat 1st level
* Extra skill points (4 at 1st, 1 ea. level thereafter)
* All languages available
* Any favored class

--Ranger--

* Simple and martial weapon proficiency
* Light armor and shield proficiency (no tower)
* Favored enemy: Humans
           +2 Bluff, Listen, Sense Motive, Spot, and Survival vs. favored
           +2 bonus damage vs. favored

* Wild Empathy +2 (Ranger lvl 1, +1 Cha)


[B]Feats:[/B] 
Track (bonus Ranger)
Eyes in the Back of Your Head (1st level)
Unquenchable Flame of Life (bonus human)


[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]

--Class--
Climb......................0....+2....-2*...+0
Heal.......................4....+1..........+5
Hide.......................4....+2....-2*...+4
Jump.......................0....+2....-2*...+0
Knowledge
    nature.................2....+1..........+3
Listen.....................4....+1..........+5 (+7 vs. humans)
Move Silently..............4....+2....-2*...+4
Spot.......................4....+1..........+5 (+7 vs. humans)
Survival...................4....+1..........+5 (+7 vs. humans)
Swim.......................0....+2....-4*...-2

--Cross Class--
Balance....................0....+2....-2*...+0
Bluff......................0....+1..........+1 (+3 vs. humans)
Escape Artist
Knowledge
    religion...............1....+1..........+2
Sense Motive...............0....+1..........+1 (+3 vs. humans)

* Armor Check penalty



[B]Equipment:               Cost  Weight[/B]

Kukri......................8gp....2lb
Heavy Pick.................8gp....6lb
Sling.......................--....--
Sling Bullets (10).........1sp....5lb
Chain shirt..............100gp...25lb
Backpack...................2gp....2lb
Block and tackle...........5gp....5lb
Caltrops...................1gp....2lb
Fishhook...................1sp....--
Fishing net................4gp....5lb
Flint and steel............1gp....--
Belt pouch.................1gp..1/2lb
Rations x2.................1gp....2lb
Signal whistle.............8sp....--
Waterskin..................1gp....4lb
Holy water (flask)........25gp....1lb
Sunrod x3..................6gp....3lb
Explorer's Outfit..........--.....--
Potion CLW................50gp..1/10lb



[B]Total Weight:[/B]62.6lbs      [B]Money:[/B] 26gp 


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                66   133   200   400  1000

[B]Age:[/B] 18
[B]Height:[/B] 6'2"
[B]Weight:[/B] 240lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Brown
[B]Skin:[/B] Dark Tan

[sblock=Eyes in the Back of your Head]Complete Warrior, p. 98. Prereq Wis 13, BAB +1. Attackers who are flanking you do not receive a +2 attack bonus. You still are considered Flanked, so you can still be Sneak Attacked. This ability does not apply if you are Flat-Footed or deprived of your Dex.[/sblock]

[sblock=Unquenchable Flame of Life]Libris Mortis p. 31. +2 bonus on saving throws vs. the Extraordinary and Supernatural abilities of Undead. If you have Undead as a Favored Enemy, your saving throw bonus is instead equal to your Favored Enemy bonus.[/sblock]

[sblock=Appearance]Titus, like most of his fellows, looks very slapdash and wild. Both his nose and his ears have hoops pierced into them. His hair is short but messy from cutting it himself, his face perpetually covered in thick stubble he never quite shaves. His armor looks like something he found (it is), and his weapons oddly random, especially the large pick he bears. His height and thick muscle make him look older than he is, so where his fellows would be "wild children," he looks much more the wild man.[/sblock]

[sblock=Background]Titus was born during hard times for Salienne, which was in the initial foothold region of the demonic cult invasion, and had only just shrugged that off. Titus was the first birth free of demonic / undead tyrrany, and he and the other children born since have all undergone intensive training programs instituted by the town elders to fight off any such force if they ever come back.

The problem is, there's been no one to fight except training dummies and each other, and as the children grew into their more aggressive teen years, the town's defenders became one of its biggest problems. They co-opted their parents tools for their weapons (Titus' father finds working much more difficult since he's lost his pick), tied up the local blacksmith in working their armor and fashioning other weapons that caught their fancy. They organized skirmish exercises, fake invasions, geurrilla ambushes, seiges, and in general have turned the town into a mock war zone. There is no invading force, but for all the disruption and damage the young warriors do, there might as well be.

Finally the town had enough, and demanded that its youth settle down, nice and proper like, or leave town. Most of the children did just that. Titus, disgruntled by how easily they all gave in, and still possessed of the idea that he was destined to battle invading hordes of one kind or another, stomped off in a huff, out into the world.[/sblock][/sblock]

Okay, I used the "roll stats" feature not realizing I couldn't add that 7th roll, so here are the first 6: 14, 15, 11, 12, 12, 13 and here's the seventh: 13. Dropped the 11, obviously. If you need to check up on me, you can search the recent rolls on the name "Titus Farrab." Sorry about that.

On favored enemy: While I realize Titus has been trained to fight off demon-cults that use undead, the fact is all his training's actually been in fighting people pretending to be undead, so I picked humans as the favored enemy, reflecting the demon / undead training elsewhere (languages, know: religion, and the feats).

Feats: There's a compilation I look at online ( PDF here ) since I don't own any books. I got book names and page numbers (as well as descriptions) from there. Eyes in the Back of your Head seemed to make sense for training against undead hordes (and crowds of kids, for that manner), and Unquenchable Flame of Life was another of those "I am prepared for the undead invasion!" feats. I can swap either or both out with something else, though, if you don't like them.

I had enough money for a CLW potion, but I wasn't sure if you'd allow them. I'll just swap that out with a Healer's kit (same price, not much more weight) if you decide against that.

I think that covers it. If there was a specific area / town first hit by the cult invasion, I can plunk that in my background, too.
 
Last edited:

Boddynock

First Post
Legildur said:
<grin> Yeah, just 'borrowing' Boddynock's character outline code to save reinventing the wheel. Got as far as skills, but nearly 2am over here, so I'll complete him tomorrow.

Aiming for spiked chain trip specialist (and maybe disarm at later date), but will have to rely on quarterstaff for the meantime as max gold for monk won't even cover for a chain! (and not that he can qualify for one until 3rd level anyway because of the +1 BAB requirement for EWP feat).
Hah! :) I "borrowed" the format from another character of mine, who is a monk, and hankers to be a specialist in spiked chain (see Brother Eusebius in my sig). Small world. :)

'Nock
 

Legildur

First Post
Boddynock said:
Hah! :) I "borrowed" the format from another character of mine, who is a monk, and hankers to be a specialist in spiked chain (see Brother Eusebius in my sig). Small world. :)
Small world indeed! I think a Monk wielding a spiked chain has obvious style synergies, even if not a powergamer's first choice. With the multiple stat dependence, I still couldn't find enough Int to qualify for Combat Expertise. That was until I found the 'martial art combat styles' on the SRD, where one style grants Cbt Expertise as the bonus 1st level feat and Improved Trip at 2nd level. Alas, without the 13 Int, no Improved Disarm for me :(
 

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