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Redbadge's Crypt of the Everflame (IC)

Etharia

First Post
Lissa slips out of her blanket and approaches the pinned wolf on her hands and knees to seem less threatening. She then carefully attempts to start soothing the frightened animal.
 

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BudroThePious

First Post
"What?" Joseph rolls out of his tent and stands up with his sword.[sblock=Actions]Move Action: Roll out of tent while picking up sword (crawl to square E3).
Move Action: Stand Up.
Free Action: Knowledge (Nature) check.
Free Action: Speak.[/sblock][sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics +1, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +1, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth +1, Survival +5, Swim +8

Init +1 Spd 30 ft. Senses Normal vision (normal light); Perception +1
AC 11, touch 11, FF 10 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]

Currently Wielding Greatsword
Current Armor (None), Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Nothing
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Nothing
Current Encumbrance 16 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions:[/sblock]
 
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Redbadge

Explorer
OOC: Lissa, which square do you crawl to? Crawling 5' is a move action. Also, Wild Empathy is used to influence the attitudes of animal. In this case, you can soothe the wolf with a DC 20 Wild Empathy check as a standard action. Since you're approaching so carefully and cautiously, I'm giving you a +2 bonus on your roll. Unfortunately, your roll of 8 is not successful. Right now, you'll need at least a 15 to calm the animal immediately. Also, right now, I'm assuming that you are in square F5.
 
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Redbadge

Explorer
4 Neth 4709 (21:37:45) [Round 2]
Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas

Finally, the wolf twists free from the lion's jaws, and immediately bolts. Nyra tries to bite the animal as it flees, but misses, as the wolf has already darted into the dark trees, beyond the vision of any of you. Nyra looks ready to bound into the woods after the wolf.

[sblock=Actions]Wolf: Attempt to escape pin (standard), flee into the woods (move).
Nyra: Bite fleeing wolf (attack of opportunity).[/sblock][sblock=Combat Status]
Code:
Init  Character   AC/FF/T     HP      Effects
22    Nyra        14/11/13    11/11   
21    Gamble      13/11/13    8/8     Prone
18    Lissa       14/11/14    8/8     Prone
16    Wolf        13/12/11    [COLOR=Plum]9[/COLOR]/16    Fatigued
14    Joseph      11/10/11    11/11   Prone
05    Snaggle     15/14/12    8/8
[/sblock][sblock=Combat Map]
1343247589_eyes%20in%20the%20dark%20%283%29.jpg
[/sblock]
GM: Joseph is already accounted for, it's Snaggle-time!
 
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Isklexi

First Post
"What are you doing Lissa? Shouldn't we just kill it?"

[sblock=Actions]Free Action: speak
Full Action: Delay[/sblock]

OOC: I notice the wolf is fatigued in the status block. What's that from?
 
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Redbadge

Explorer
4 Neth 4709 (21:37:48) [Round 3]
Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas

Nyra roars as the wolf runs off, but stays true to her guard command and does not pursue. She returns to Lissa to check on the halfling and await further instructions.

[sblock=Actions]Nyra: Return to Lissa's side at E4 (move) .[/sblock][sblock=Combat Status]
Code:
Init  Character   AC/FF/T     HP      Effects
22    Nyra        14/11/13    11/11   
21    Gamble      13/11/13    8/8     Prone
18    Lissa       14/11/14    8/8     Prone
16    Wolf        13/12/11    [COLOR=Plum]9[/COLOR]/16    Fatigued
14    Joseph      11/10/11    11/11   Prone
05    Snaggle     15/14/12    8/8     Delayed
[/sblock]
GM: Gamble and then Lissa!
 
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Courage

First Post
"A wolf, eh? Where did it run off to?" Gamble peers over the rock, and is annoyed that he can't see beyond the limited range of the campfire. "This will not do at all," he says as he begins channeling the arcane energy needed to cast his bard spells.

Suddenly, a radius of light expands outward from the crossbow bolt in the gnome's hand. Gamble looks towards the others and winks as he loads the bolt into his crossbow.

The shirtless, shoeless, wild-haired and wilder-eyed gnome is quite a sight as he leans over the boulder with a brightly lit crossbow and takes aim with an exaggerated concentration.

[sblock=Actions]Free Action: Speak (15 syllables).
Standard Action: Cast light on crossbow bolt.
Move Action: Load crossbow bolt into crossbow.[/sblock][sblock=Current Status, Gamble]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +2, Bluff +8, Climb -1, Diplomacy +8, Escape Artist +2, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +10, Swim -1

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 13, touch 11, FF 13 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 1/1 (crossbow loaded)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Light crossbow (loaded with bolt of light)
Current Armor Entertainer's Leggings and Socks
Stowed on Person (Sheaths, straps, pockets, etc.) None
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Stored in Tent Winter Blanker, Entertainer's Shirt and Vest, Entertainer's Sandals, Studded Leather Armor, Buckler, 9 Crossbow Bolts, Dagger, Harmonica, Spell Component Pouch, Flint and Steel, 26 gp
Current Encumbrance 3 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
2/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 0/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 10/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Prone, light (100/100)[/sblock]
 


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