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Redbadge's Crypt of the Everflame (IC)


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Etharia

First Post
"Very well," Lissa sighs as she stands again.

"Go get them, girl," the druid says to the lion as she raises her hands to cast a spell. A
housecat-sized beetle, dull brown and brightened by two glowing green-yellow spots on its carapace, suddenly appears next to a wolf and bites it.

[sblock=Actions]Move Action: Stand up from prone.
Free Action: Command Nyra to attack the wolves.
Standard Action: Cast Summon Nature's Ally I (fire beetle) in square C4.
Standard Action (fire beetle): Bite wolf 1.[/sblock]
[sblock=Current Status, Lissa]Lissa (Female halfling druid 1)
NG small humanoid (halfling)
Str 8
Dex 16 Con 11 Int 12 Wis 16 Cha 14

Key Skills Acrobatics +0, Bluff +2, Climb -4, Diplomacy +2, Escape Artist +0,
Handle Animal +6, Heal +7, Knowledge (Any) +1, Knowledge (Nature) +7, Perception +9, Ride +4, Sense Motive +3, Stealth +4, Survival +9, Swim -4, Wild Empathy +3
Miscellaneous: +4 to Handle Animal and Wild Empathy with animal companion

Init +3 Spd 20 ft. Senses Normal vision (normal light); Perception +9
AC 14, touch 14, FF 11 HP 8/8 Temp HP 0
Fort +3 Ref +4 Will +6 CMB -2 CMD 11

Ranged Attack halfling slingstaff (80 ft.) +4 (1d6-1/x3)
-Sling bullets: 8/8
Melee Attack halfling slingstaff (club) +0 (1d4-1/x2)

Currently Wielding Halfling slingstaff (loaded)
Current Armor Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) 8 sling bullets, sprig of holly (DF), mineral prism (F), 8 sp
Other (Stored Nearby) Bedroll, Winter Blanker, Hide Armor, Halfling slingstaff, Exotic Riding Saddle, Saddlebags
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) 18 Days' Rations (Saddlebags), 2 Empty Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 3 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
1/1 (Cure Light Wounds/Summon Nature's Ally I), 0/1 (Magic Stone/Summon Nature's Ally I)
Cantrips: ~/~
(Guidance, Stabilize, Virtue)

Current Effects and Conditions:
Prone, Summon Fire Beetle (1/1)[/sblock][sblock=Current Status, Nyra] Nyra (Female lion companion 1)
N medium animal (big cat, lion)
Str 13
Dex 17 Con 13 Int 2 Wis 15 Cha 10

Key Skills Acrobatics +4, Climb -2, Escape Artist +0,
Intimidate +0, Perception +2 (+10 with scent), Stealth +0, Survival +2, Swim +2

Init +3 Spd 30 ft. Senses
Low-light vision (normal light), Scent; Perception +2 (+10 with scent)
AC 14, touch 13, FF 11 HP 11/11 Temp HP 0
Fort +4 Ref +6 Will +2 CMB +2 (+2 finesse maneuvers) CMD 15 (19 versus trip)

Melee attack bite +4 (1d6 + 1)
Full Attack bite +4 (1d6 + 1), claw +4 (1d4 + 1), claw +4 (1d4 + 1)
Grapple +2 versus CMD (provokes)

Rake 2 claw attacks (free action) against creatures grappled since the start of turn

Current Rider None
Current Armor None
Stowed on Person (Sheaths, straps, pockets, etc.) None
Other (Stored Nearby) Exotic Riding Saddle, Saddlebags, 18 Days' Rations (Saddlebags), 2 Empty Waterskins (Saddlebags), 50' Hempen Rope (Saddlebags), Grappling Hook (Saddlebags)
Current Encumbrance 0 lbs (light load) Medium Load 75.01 lbs Heavy Load 150.01 lbs Max 225 lbs

Active Abilities
Handle Companion
Free action (DC 10, 12 if injured) Push Companion Move action (DC 25, 27 if injured)
Available Tricks Attack, Come, Defend, Down, Guard, Heel Current Trick Attack Current Mount Action None
Available Mount Actions Ride (free action, DC 0), Mount/Dismount (move action, DC 0), Fast Mount/Dismount (free action, DC 20), Guide with Knees (free action, DC 5), Stay in Saddle (no action, DC 5), Take Cover Behind Mount (immediate action, DC 15), Have Mount Attack (free action, DC 10), Soft Fall (no action, DC 15), Leap Obstacle (no action, DC 15), Spur Mount (no action, DC 15)

Current Effects and Conditions:
Readied attack[/sblock]
 

Redbadge

Explorer
4 Neth 4709 (21:37:59) [Round 4]
Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas

Two of the wolves pile into their closest prey: Joseph. The first one drags him to the ground, making him an easy target for the other one, but he is able to easily fend it off.

[sblock=Actions]Wolf 1: Bite Joseph (standard). Trip without provoking (free).
Wolf 2: Bite Joseph (standard).[/sblock][sblock=Combat Status]
Code:
Init  Character   AC/FF/T     HP      Effects
22    Joseph      9/8/9       [COLOR=Plum]8[/COLOR]/11    Prone
22    Nyra        14/11/13    11/11   Readied attack
21    Gamble      13/11/13    8/8     Prone, [I]Light [/I](99/100), [I]Grease [/I](10/10)
21    Wolf 3      13/12/11    [COLOR=Plum]15[/COLOR]/19   Fatigued, Flat-footed, Partial Cover (tree in [B]B7[/B])
18    Snaggle     15/14/12    [COLOR=Red]2[/COLOR]/8
18    Lissa       14/11/14    8/8     [I]Summon Fire Beetle [/I](1/1)
16    Wolf 1      13/12/11    [COLOR=Plum]6[/COLOR]/16    Fatigued, Wounded (caltrops)
12    Wolf 2      13/12/11    [COLOR=Plum]7[/COLOR]/10    Fatigued
[/sblock][sblock=Combat Map]
1343441216_eyes%20in%20the%20dark%208.jpg
[/sblock]
GM: It's Joseph's turn!
 
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BudroThePious

First Post
"I'm starting to tire of this," Joseph says as he awaits a chance to stand back up without getting pounced upon.[sblock=Actions]Full Round Action: Delay[/sblock][sblock=Current Status]
Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics +1, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +1, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth +1, Survival +5, Swim +8

Init +1 Spd 30 ft. Senses Normal vision (normal light); Perception +1
AC 11, touch 11, FF 10 HP 8/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]

Currently Wielding Greatsword
Current Armor (None), Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Nothing
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Nothing
Current Encumbrance 16 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions:
Prone, Delaying[/sblock]
 
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Redbadge

Explorer
4 Neth 4709 (21:38:01) [Round 5]
Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas

Nyra bounds past Gamble and Snaggle to tear into the throat of the original wolf, without the intent to grapple this time.

[sblock=Actions]Nyra: Move to C5 (move). Bite wolf 1 (standard)[/sblock][sblock=Combat Status]
Code:
Init  Character   AC/FF/T     HP      Effects
22    Joseph      11/10/11    [COLOR=Plum]8[/COLOR]/11    Prone, Delayed
22    Nyra        14/11/13    11/11   
21    Gamble      13/11/13    8/8     Prone, [I]Light [/I](99/100), [I]Grease [/I](10/10)
21    Wolf 3      13/12/11    [COLOR=Plum]15[/COLOR]/19   Fatigued, Flat-footed, Partial Cover (tree in [B]B7[/B])
18    Snaggle     15/14/12    [COLOR=Red]2[/COLOR]/8
18    Lissa       14/11/14    8/8     [I]Summon Fire Beetle [/I](1/1)
16    Wolf 1      13/12/11    [COLOR=Plum]6[/COLOR]/16    Fatigued, Wounded (caltrops)
12    Wolf 2      13/12/11    [COLOR=Plum]7[/COLOR]/10    Fatigued
[/sblock][sblock=Combat Map]
1343442638_eyes%20in%20the%20dark%209.jpg
[/sblock]
GM: Gamble, then wolf 3, then Snaggle!
 

Courage

First Post
"Joseph!" shouts Gamble, who is starting to grow concerned. He finally stands up and does what he know how to do best in these situations: inspire. He begins to whistle, and despite the ridiculousness of it all, some of the most dramatic sound you've ever heard begins to echo throughout the forest, filling you with supernatural courage.
[ame="http://www.youtube.com/watch?v=DLUk9yamILM"]David Morris - "World's Top Whistler" - YouTube[/ame]

[sblock=Actions]Free Action: Shout (2 syllables).
Move Action: Stand up from prone.
Standard Action: Start bardic performance (audible, Inspire Courage +1).[/sblock][sblock=Current Status, Gamble]Gamble Benguile (Male gnome bard 1)
CG small humanoid (gnome)
Str 8
Dex 14 Con 10 Int 14 Wis 12 Cha 18

Key Skills Acrobatics +2, Bluff +8, Climb -1, Diplomacy +8, Escape Artist +2, Heal +1, Knowledge (Local) +7, Knowledge (Any) +3, Perception +7, Perform (wind instruments or act) +8, Sense Motive +1, Spellcraft +6, Stealth +10, Swim -1

Init +2 Spd 20 ft. Senses Low-light vision (normal light); Perception +7
AC 13, touch 11, FF 13 (+4 dodge versus giants) HP 8/8 Temp HP 0
Fort +0 Ref +4 Will +3 CMB -2 CMD 10
Misc +2 saves versus illusions

Ranged Attack light crossbow (80 ft.) +3 (1d6/19-20)
-Crossbow bolts: 1/1 (crossbow loaded)
Misc +1 attack versus reptilians and goblinoids

Currently Wielding Spell component pouch
Dropped (on ground at feet) Light crossbow (loaded with bolt of light)
Current Armor Entertainer's Leggings and Socks
Stowed on Person (Sheaths, straps, pockets, etc.) None
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Stored in Tent Winter Blanker, Entertainer's Shirt and Vest, Entertainer's Sandals, Studded Leather Armor, Buckler, 9 Crossbow Bolts, Dagger, Harmonica, Flint and Steel, 26 gp
Current Encumbrance 3 lbs (light load) Medium Load 19.51 lbs Heavy Load 39.76 lbs Max 60 lbs

Active Abilities
1st-Level Spells:
1/2 (Cure Light Wounds, Grease)
Cantrips: ~/~
(Detect Magic, Light, Mage Hand, Read Magic)
Spell-like Abilities: 1/1 (
Dancing Lights), 1/1 (Ghost Sound), 0/1 (Prestidigitation), 1/1 (Speak with Animals)
Bardic Performances: 9/14 (Countersong, Distraction, Fascinate, Inspire Courage)

Current Effects and Conditions:
Prone, light (98/100), grease (9/10), +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 

Redbadge

Explorer
4 Neth 4709 (21:38:03) [Round 5]
Broken Glade, 16 Miles South of Kassen, Southern Fangwood, Nirmathas

While Nyra is distracted by the first wolf, another tries to rip at her shoulder and leg, but the lion's hide is just tough enough.

[sblock=Actions]Wolf 3: Bite Nyra (standard).[/sblock][sblock=Combat Status]
Code:
Init  Character   AC/FF/T     HP      Effects
22    Joseph      11/10/11    [COLOR=Plum]8[/COLOR]/11    Prone, Delayed, [I]Inspire Courage +1[/I]
22    Nyra        14/11/13    11/11   [I]Inspire Courage +1[/I]
21    Gamble      13/11/13    8/8     Prone, [I]Light [/I](99/100), [I]Grease[/I], [I]Inspire Courage +1[/I](10/10)
21    Wolf 3      13/12/11    [COLOR=Plum]15[/COLOR]/19   Fatigued, Flat-footed, Partial Cover (tree in [B]B7[/B])
18    Snaggle     15/14/12    [COLOR=Red]2[/COLOR]/8     [I]Inspire Courage +1[/I]
18    Lissa       14/11/14    8/8     [I]Summon Fire Beetle [/I](1/1), [I]Inspire Courage +1[/I]
16    Wolf 1      13/12/11    [COLOR=Plum]6[/COLOR]/16    Fatigued, Wounded (caltrops)
12    Wolf 2      13/12/11    [COLOR=Plum]7[/COLOR]/10    Fatigued
[/sblock][sblock=Combat Map]
1343442638_eyes%20in%20the%20dark%209.jpg
[/sblock]
GM: Snaggle is up. Joseph will probably want to undelay after that.
 

Isklexi

First Post
Snaggle hops up onto the nearby rocks to get a higher vantage and releases another plume of fire.

[sblock=Actions]Move Action: two hop ups to D6
Standard Action: Burning Hands[/sblock]

[sblock=Status]Snaggle Blanc (Male kobold sorcerer 1)
LN small humanoid (reptilian)
Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16

Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1

Init +3 Spd 30 ft. Senses Darkvision 60 ft. (normal light); Perception +2
AC 19, touch 14, FF 16 HP 2/8 Temp HP 0
Fort -1 Ref +3 Will +2 CMB -2 CMD 11
Misc +2 saves versus gaze attacks

Melee Attack Spear +0 (1d6-1/20)

Currently Wielding Spear
Current Armor Nothing (Leather Apron, Goggles)
Stowed on Person (Sheaths, straps, pockets, etc.) Thieves Tools, 22 gp
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) None
Current Encumbrance 3.5 lbs (light load) Medium Load 19.5 lbs Heavy Load 39.75 lbs Max 60 lbs

Active Abilities
1st-Level Spells: 1/4 (Burning Hands, Mage Armor)
Cantrips: ~/~ (Acid Splash, Detect Magic, Mage Hand, Read Magic)
Spell-like Abilities: 0/6 Trap Rune

Current Effects and Conditions: +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 
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BudroThePious

First Post
"Well, now lets try this again," Joseph says as he stands up and attacks the wolves. Finally getting to square up and swing at his enemies, Joseph hits both wolves in a spray of gore and viscera.[sblock=Actions]Move Action: Stand Up
Standard Action: Cleave on Wolves[/sblock][sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18
Dex 13 Con 13 Int 12 Wis 12 Cha 10

Key Skills Acrobatics +1, Bluff +0, Climb +8, Diplomacy +0, Escape Artist +1, Handle Animal +4, Heal +1, Intimidate +0,
Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth +1, Survival +5, Swim +8

Init +1 Spd 30 ft. Senses Normal vision (normal light); Perception +1
AC 11, touch 11, FF 10 HP 8/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16

Melee Attack Greatsword +5 (2d6 + 6/19-20)

Currently Wielding Greatsword
Current Armor (None), Explorer's Outfit
Stowed on Person (Sheaths, straps, pockets, etc.) Nothing
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Nothing
Current Encumbrance 16 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs

Active Abilities
Combat Options:
Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip

Current Effects and Conditions:
Cleave -2 AC, +1 attack and weapon damage rolls (competence), +1 saves versus charm and fear (morale)[/sblock]
 
Last edited:

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