JohnSnow
Hero
Never took you for a Discworld fan Akrasia...Guess we're all still FULL of surprises. That said, here's my list:
Star Wars d20: I was a big WEG Star Wars d6 player. After playing it for a long time, I gave up on it because rolling fistfulls of d6s was starting to get on my nerves. However, the original game did a great job with modelling the Force and I was petrified I'd get the Force - the Psionics edition when WotC/TSR took on Star Wars. Bill Slaviscek's involvement lessened by apprehension enough that I bought it. As it happened, I loved it - they retained the best parts of d6 Star Wars and ported over the parts of D&D that I liked to provide an awesome system. I kinda miss the template "quotes" though. "...greenies..." *chuckle*
d20 Modern: I was skeptical - make that VERY skeptical - as to whether the d20 D&D rules would convert to modern campaigns. However, I was an Alternity and TSSI fan back in their respective days, so I decided to see WotC's take on modern. And I found myself quite (pleasantly) surprised.
Castles & Crusades - Ah yes...C&C. As Akrasia knows, I thought I'd hate C&C based on everything it was "taking away" from D&D. But I didn't. I still found things about D&D 3e that I missed, but I have to admit that C&C was a fun game to play - much more fun than I expected.
WFRP2e - I had no expectations for this when we played, since I never played the original game. I read it and liked it enough to buy it. And then when we played I enjoyed it in play - although it's still not my favorite fantasy roleplaying system.
I guess those all count, right?
Star Wars d20: I was a big WEG Star Wars d6 player. After playing it for a long time, I gave up on it because rolling fistfulls of d6s was starting to get on my nerves. However, the original game did a great job with modelling the Force and I was petrified I'd get the Force - the Psionics edition when WotC/TSR took on Star Wars. Bill Slaviscek's involvement lessened by apprehension enough that I bought it. As it happened, I loved it - they retained the best parts of d6 Star Wars and ported over the parts of D&D that I liked to provide an awesome system. I kinda miss the template "quotes" though. "...greenies..." *chuckle*
d20 Modern: I was skeptical - make that VERY skeptical - as to whether the d20 D&D rules would convert to modern campaigns. However, I was an Alternity and TSSI fan back in their respective days, so I decided to see WotC's take on modern. And I found myself quite (pleasantly) surprised.
Castles & Crusades - Ah yes...C&C. As Akrasia knows, I thought I'd hate C&C based on everything it was "taking away" from D&D. But I didn't. I still found things about D&D 3e that I missed, but I have to admit that C&C was a fun game to play - much more fun than I expected.
WFRP2e - I had no expectations for this when we played, since I never played the original game. I read it and liked it enough to buy it. And then when we played I enjoyed it in play - although it's still not my favorite fantasy roleplaying system.
I guess those all count, right?