thecasualoblivion
First Post
Yeah, I know. Sometimes I just let myself blah blah. I am not that frustrated
Just think its a mistake to get to far ahead of things. This is isn't rocket science, and it isn't art. Its just D&D.
Yeah, I know. Sometimes I just let myself blah blah. I am not that frustrated
Just think its a mistake to get to far ahead of things. This is isn't rocket science, and it isn't art. Its just D&D.
Very interesting points. Old school D&D is particularly videogame-y if it's compared to crpgs such as Morrowind or Oblivion.Boardgames, consoles and MMOs all do the contemporary (and historical) D&D style of play--create so-called "heroes", butcher monsters, sweep and clear dungeons, collect loot and gear--better for the common man. It's immediate, tactile, convenient and accessable in a manner that TRPGs can't achieve without becoming one or more of them (and ceasing to be a TRPG).
Let them have it.
Tabletop RPGs are at their best when they focus upon the intangibles that those same media can't handle very well because it's neither tactile nor friendly to codification or inumeration. TRPGs that go heavy on investigation, on interpersonal interaction, on practical problem-solving, etc. are TRPGs that play to the strengths of the TRPG medium.
The future, therefore, is not with D&D- not as it's usually conceived, and certainly not as the current edition presents itself.
Despite the somewhat insulting tone of your post (it might not surprise you to learn that I've read a book or two in my day, and understand the power of the inner eye), I stand by what I said.External visual culture is rampant in our own day, and will be on the increase. But it doesn't ever stand a chance of supplanting internal visual culture. Not as long as there are people who appreciate the difference. Everyone who ever read, and was captivated by, a book knows the difference. So don't let Ryan fool you into thinking that one day that difference will go away.
One thing that might have changed over the year is the number of children in a neighborhood. The advent of the pill changed the number of children people have a lot. And this results in less children that are around overall, and so less chances to make social contacts to kids of similar age.I have a problem to understand "Neighborhood culture is breaking down", for example. Do kids not have a circle of friends anymore? My kids do. So do all of the kids they go to school with.
That is what makes TRPGs stand out from MMOs or CRPGs. But it's not everything. The trick is that TRPGs combine this with the things MMOs also do. It can't do them as well (since humans have to resolve the rules, not a dual core processor.) But that doesn't mean that part is irrelevant.Tabletop RPGs are at their best when they focus upon the intangibles that those same media can't handle very well because it's neither tactile nor friendly to codification or inumeration. TRPGs that go heavy on investigation, on interpersonal interaction, on practical problem-solving, etc. are TRPGs that play to the strengths of the TRPG medium.
If you make that part to simple in an effort to attract new players, you will lose players that like it more complex. And they still don't want to play WoW.
I am one of those players. If you reduce my tactical and strategical possibilities to a simple coin toss, I am out of the game, no matter how much investigation you have to offer. It just wouldn't feel right to me.
Roleplaying... putting yourself in a situation, empathising with those around you, employing in-character dialogue, shutting out your own meta-knowledge... these things are hard. They take practice, certainly a lot more practice than reading a good book, where the author uses words to entice you into a world of his own making.