Dungeoneer
First Post
Well, I've been waiting for the opportunity for MONTHS and this Saturday I finally get to run my first 13th Age game for our group. We're a relatively new group that's been playing through some 4e modules for the last few months. The group enjoys the tactical aspect of 4e combat a lot, but they also all have an interest in roleplaying characters. The pre-made stuff we've run so far really hasn't let their freak flags fly in that regard, so to speak. I'm hoping that 13th Age will let us explore more of that.
The group likes 4e and I think is skeptical about a new system, so Saturday's game is a one-shot (which I personally hope will lead to more). I'm hoping it goes well!
This will of course be my first time dealing with things like icon rolls. I've done more improvisational stuff before, but this is the first time it's mechanically part of the game! But I'm also trying to keep straight in my head all the things 13A does different from 4e.
Any advice for a first time AgeMaster?
The group likes 4e and I think is skeptical about a new system, so Saturday's game is a one-shot (which I personally hope will lead to more). I'm hoping it goes well!
This will of course be my first time dealing with things like icon rolls. I've done more improvisational stuff before, but this is the first time it's mechanically part of the game! But I'm also trying to keep straight in my head all the things 13A does different from 4e.
Any advice for a first time AgeMaster?