Because it's not "one of your very few",
yes it is, at 5th level you have 1 3rd level spell at 7th you have 2+ afourth... so at most 3 that is one of your few...
and spell points figures cost difference (it's not based on how you feel about it, it's based on the hard math of it which isn't subjective).
I don't even understand this part... who brought up feelings, I have been doing math since my first post... the one that ended with "Wow I never noticed how abusive good berry is and this make it worse"
And your "cast before bed" is silly beyond the first day anyway,
why? do you start 1 day then never for the rest of the campaign have a day off? do you never go to bed with an unused spell slot in the dungeon? it is worst on a day with 0 resource expenditure but even just 1 3rd level spell left is 10 berries each doing 6hp...that's 60hp invested for tomoroow.
and none of that is the complaint about the ruling to begin with (you can do that with goodberry with or without this ruling, it's just a matter of how much it heals).
witch is exactly the complaint I am making... that 1hp goodberry might be too good for a first level spell, but adding 2+spell level to it makes it worse... are you not reading my complaint? Because you just said the complaint I have isn't my complaint?
The complaint is that it heals so much you heal the party between battles.
AND THAT IT DOES SO WITH NO COST if you had any spells left the day before...
yes, one cost a 3rd level spell slot, the other you used resources that you were not using yesterday and were perishable...
but one is getting a lot of whining about a sage advice and the other was sitting there all along with no complaints.
please tell me witch is witch again...
I am going to keep bottom lining for it no matter how many tangents you want to chase.
my first post is not a tangent... it was me realizing a problem that I had not seen before today...
The issue with the ruling that people have is not about goodberry lasting a long time (that's your distraction - it's part of that spell with or without this ruling, and it's situational).
WHy do you keep dismissing my actual issue... I don't care if you mid dungeon generate 10 1 hp berries that last an hour... but doing so the night befor is a small issue (one that I could overlook) but adding 2+spell level to it takes a small problem and turns it into a BIG problem...
It's not that it's first level (spell points calculate that anyway). It's that this ruling heals a lot - but it heals roughly the same (a bit less) than another spell could have done all along for the same resource expenditure.
that is not the same it is apples and oranges... one spell cost a slot or points mid adventure, the other you can invest in the night before giving you access to a resources out of league of the other for little to no cost...
And that's it - that's my point. I don't much care about the tangents you want to chase, the minor differentiations you want to make which have little to nothing to do with that point. I get it, all things being equal you would choose goodberry for it's utility. Fine - and not meaningful for the point I am making.
then your point has nothing to do with my problem...
my first post was about the single monster high level thing and not the berries to begin with..
I had a 9th level party fight a modified marralith (I gave her 6 short swords so it did 2d6 damage instead of 2d8, and I took away her parry ability) so that would be a bit lower of the CR, and they beat her no problem... the next encounter (back to full it was days later) a small group of 2 CR 5 drow and 3 or 4 CR 1/2 drow almost TPKed the same party...
then today I was going and responded to you saying that the 24hour duration didn't matter... at the time I started typing I was mostly on your side
the idea with goodberry is simple, lets say you have 5 spell slots tonight before bed (we will call 8pm bedtime) you loose nothing casting it 5 times and getting 5-50 berries each healing 4hp that last until 8pm the next night. That means that you have 20-200hp of healing the next day, and it only get worse if you don't use them because nothing happens. because then the question becomes "What is your full allotment of spells?"
in my game I could imagin a cleric/druid (or a bard/cleric taking the spell) with 10+ spell slots per day, and the night before a big dungeon making 500 berries, for 2,000hp of healing...
wow I can't belive I didn't realize how bad this was to start with...
a 10th level druid has 15 spell slots each makes upto 10 berries... even if the DM ruled roll 1d10 (I don't think that is the way it should work but lets go with it for the example) you would average 73-75 berries. when it's 1hp each that's a big boost... when it's 4hp each... omg that's around 300hp... ONTOP of spells...
you can even see the moment the whole thing spun out of...
wow I can't belive I didn't realize how bad this was to start with...
I even then went on in other posts to say that at the time I underplayed it because I really thought you were right and I was wrong so I went back to look at the life power... it said 2+spell level, so a first level spell is +3, but a 2nd level is +4
my issue is two fold so please try not to miss read it.
1) Goodberry on it's own with just a druid is a hp resouces that can break the healing caps with no cost because you burn your slots left the night before (this is a small issue that could be worked with though)
2) adding the life power adds and adds and adds to the ridicules level how well this non resources depleting spell is abusive...
find me any other example where it is OK to stay the night in town, build a supply of healing that costs noghting but left over slots and can be used the next day in the dungeon... when you do remember I am 99% sure it will stack with this