[sblock=DerHauptman]Uh, first, this is the in-character Tavern thread for Living Eberron. The "General Discussion" thread here is called "Detail Discussion" (don't ask me, I don't run the place, I just play here!).
DerHauptman said:
I've never played in an Eberon game and frankly it seems a little too robot-y for me but I would certainly try it out before passing judgment.
We've only got 3 warforged characters out of about 17 or so, but they've managed to all congregate here within the last hour or so of in-game time. Throw in a warforged bartender, and I can see how it would seem a little robot-y.
As for myself, I just looked over the options for Eberron-unique races, had an idea for a unique character, and ran with it. Sorry if that made the tavern thread seem a little gimmicky. Maybe someday we'll have an all-warforged party and get them out of everyone's hair for a bit.
DerHauptman said:
Also, I for one would most willingly participate in a PVP style adventure as long as it didn't end up in an argument over who did what when. The GM's final judgment is good enough for me.
Yeah, I think that can work here (and in LEW), but the problem here is that a player tried to organize a very impromptu PvP adventure. A little more planning would have probably gone a long way.
DerHauptman said:
For one who has zero Eberon material I assume the base races have the same statistics and abilities or is that not true?
As far as I can tell, they're all SRD. Eberron just adds more races, a new class (artificer), a bunch of new feats, and some major fluff. But someone who has more Eberron material than I do (zero, same as you!) could probably chime in.
DerHauptman said:
I have been thinking about advancing the pvp idea into LEW but with the prevailing attitude against anti-evil character types and the issue of hurt feelings I dunno how it'd be received.
Perhaps I should table it. As long as the players know the situation and agree then there should be no hurt feelings.
I think the biggest stumbling block to that would be a relative lack of evil characters. When Bront tried to run his evil adventure, several players lamented that it looked interesting, but wasn't something that any of their existing characters would credibly do.[/sblock]