fuindordm
Adventurer
So I'm putting together a dragonborn paladin, and trying to choose between a two-handed weapon and a shield.
Shields give very limited bonuses to AC now: as far as I can tell, +3 is the limit (heavy+shield specialization) and that requires Dex 15--a tough target for paladins.
Fighters have a number of interesting powers that key off shields, which is motivation enough for one class.
What's the motivation for other classes? The New Math seems to imply that monster hit rates will usually be in the 40%-60% range, in which case a +2 to AC isn't very inspiring. It's a lot harder for any character to tank it up.
So here's my question: who here thinks that shields are a valuable option for other classes...and why?
Thanks!
Shields give very limited bonuses to AC now: as far as I can tell, +3 is the limit (heavy+shield specialization) and that requires Dex 15--a tough target for paladins.
Fighters have a number of interesting powers that key off shields, which is motivation enough for one class.
What's the motivation for other classes? The New Math seems to imply that monster hit rates will usually be in the 40%-60% range, in which case a +2 to AC isn't very inspiring. It's a lot harder for any character to tank it up.
So here's my question: who here thinks that shields are a valuable option for other classes...and why?
Thanks!