Oh yes. Some players barely have enough time to make it to game to play. Other players don't have the spirit to run. And some just don't enjoy running.
I have to agree. People willing to actually run a game are far in the minority compared to players.
This is so not my experience. Minority? Sure I'll buy that. But that much? Guess I've just been lucky.
Regarding magic items, I'd be happy to see all pluses on magic items go away, as well as all stat increases. magic items would only produce magical effects. If magic was real, you'd probably see a lot more cursed items, or items with both helpful effects along with curses. And lastly, I would allow characters to attune to one magic item per proficiency bonus point.
Hereticus - I like the idea of magic items only producing effects. I'm not sure about outright curses, but, maybe side effects could be a better thing. Singing swords are much cooler than just a +1 sword or even a song that delivers some sort of effect. Maybe a table similar to the "Found Items" in the PHB for random side effects for magic items. I recall similar tables in 2e - I think in Dragon Magazine and reprinted in the Encyclopedia Magica. That sort of thing.
I have to agree. People willing to actually run a game are far in the minority compared to players.
That depends on venue. A not insignificant number of us are running as part of organized play. We don't have control over
- What books are allowed
- What classes are allowed
- What backgrounds are allowed
- Which stat generation methods are allowed.
- rolled or fixed stat generation
Those of us running organized play have to run with the PHB and DMG rules only, but have to allow all legal classes and races therein, and the backgrounds in that and the season book.
We have to use all the standard rules.
Yes, we agreed to that when we agreed to run Organized play... but it's not true that the DM is always the final say, because Organized play is different from at-home play.