farmboymdp
First Post
Morty follows Kaeso closely down the stairs and to the foray.
Initiative check: 25
If Morty goes before anyone else, he will use summon monster V to summon two giant fiendish crocodiles (with Deceptive Summons and Fiendish Legion) as close to the enemy spellcaster he can see. He will use Cloudy Conjuration to place the sickening clouds in the spellcaster's space, and in one of the warriors space if it is possible.
[sblock=Giant Fiendsih Crocodiles]Hit Dice: 7d8+42+14 (87 hp)
Initiative: +1
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+23
Attack: Bite +13 melee (2d8+17) or tail slap +13 melee (1d12+17)
Full Attack: Bite +13 melee (2d8+17) or tail slap +13 melee (1d12+17)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab, smite good 1/day (+7)
Special Qualities: Hold breath, low-light vision, darkvision 60 ft., DR 5/magic, fire & cold resistance 5, SR 12
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 31, Dex 12, Con 23, Int 3, Wis 12, Cha 2
Skills: Hide +1*, Listen +5, Spot +5, Swim +18
Feats: Alertness, Endurance, Skill Focus (Hide)[/sblock]
Initiative check: 25
If Morty goes before anyone else, he will use summon monster V to summon two giant fiendish crocodiles (with Deceptive Summons and Fiendish Legion) as close to the enemy spellcaster he can see. He will use Cloudy Conjuration to place the sickening clouds in the spellcaster's space, and in one of the warriors space if it is possible.
[sblock=Giant Fiendsih Crocodiles]Hit Dice: 7d8+42+14 (87 hp)
Initiative: +1
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+23
Attack: Bite +13 melee (2d8+17) or tail slap +13 melee (1d12+17)
Full Attack: Bite +13 melee (2d8+17) or tail slap +13 melee (1d12+17)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab, smite good 1/day (+7)
Special Qualities: Hold breath, low-light vision, darkvision 60 ft., DR 5/magic, fire & cold resistance 5, SR 12
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 31, Dex 12, Con 23, Int 3, Wis 12, Cha 2
Skills: Hide +1*, Listen +5, Spot +5, Swim +18
Feats: Alertness, Endurance, Skill Focus (Hide)[/sblock]