Uber Dungeon
First Post
I just recently read a few threads about skill based spell casting, Including a few Anime based rpgs with that sort of spell casting.
I discussed it with my group and we are going to use a skill based spell casting, I wanted to keep it simple.
What we discussed.
-All Spell levels (1st-9th) would be available to a first level wizard. Who could buy a scroll or find some way of getting said spell into there Spell book.
-You would be unlimited in how meany spells you could cast per day.
-The skill check would be Spell craft DC: 10+spell level Squared, There would be no penalty on a successful check. (I noticed that skill casting systems have drain) A failed check would result in non-lethal damage.
Spell level----Check----damage if failed
1st------------12----------1D4
2nd-----------14----------1D6
3rd------------16----------1D8
4th------------18----------1D10
5th------------20----------2D6
6th------------22----------2D8
7th------------24----------2d10
8th------------26----------4D6
9th------------28----------4D8
-For every 5 the check is failed by an extra die would be added, So if a wizard cast a 9th level spell and the result of that check was 8, he would take 8D8 non-lethal damage.
My group seemed quite fond of this idea, that in a party killing situation they could cast a 9th level spell to tare there enemy asunder while sacrificing there own life for glory. Or as a cleric attempt to resurrect a loved one at the risk of sacrificing them selves.
As for metamagic, they would be available to any caster who meets the prerequisites. If it adds a +1 to the spell level it will add double that to the check instead (+2 to the spell craft check)
Anyways, this is about as far as I discussed this with my group and they are stoked to try it out. My biggest concern at the moment is the balance of the spellcraft check.
Then I would add a feat that allows a spell caster to count a chosen spell casting class level as there rank for spellcraft, or I may just give that feature to all spellcasting classes.
Thoughts? suggestions?
I discussed it with my group and we are going to use a skill based spell casting, I wanted to keep it simple.
What we discussed.
-All Spell levels (1st-9th) would be available to a first level wizard. Who could buy a scroll or find some way of getting said spell into there Spell book.
-You would be unlimited in how meany spells you could cast per day.
-The skill check would be Spell craft DC: 10+spell level Squared, There would be no penalty on a successful check. (I noticed that skill casting systems have drain) A failed check would result in non-lethal damage.
Spell level----Check----damage if failed
1st------------12----------1D4
2nd-----------14----------1D6
3rd------------16----------1D8
4th------------18----------1D10
5th------------20----------2D6
6th------------22----------2D8
7th------------24----------2d10
8th------------26----------4D6
9th------------28----------4D8
-For every 5 the check is failed by an extra die would be added, So if a wizard cast a 9th level spell and the result of that check was 8, he would take 8D8 non-lethal damage.
My group seemed quite fond of this idea, that in a party killing situation they could cast a 9th level spell to tare there enemy asunder while sacrificing there own life for glory. Or as a cleric attempt to resurrect a loved one at the risk of sacrificing them selves.
As for metamagic, they would be available to any caster who meets the prerequisites. If it adds a +1 to the spell level it will add double that to the check instead (+2 to the spell craft check)
Anyways, this is about as far as I discussed this with my group and they are stoked to try it out. My biggest concern at the moment is the balance of the spellcraft check.
Then I would add a feat that allows a spell caster to count a chosen spell casting class level as there rank for spellcraft, or I may just give that feature to all spellcasting classes.
Thoughts? suggestions?