Skull & Shackles (gestalt game) - OOC


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HolyMan

Thy wounds are healed!
I will be, as this will probably be one of my "test games" for those rules. And unless I am mistaken there will be some gunslinging in this AP as well.

HM
 
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Shayuri

First Post
I seeeeeeeeee

Well then, perhaps I shall aid you in testing these rules. :)

In fact, I shall!

I am making a Stormborn Sorceror (possibly with the Aerial Wildblood variant) who is also a Gunslinger/Rogue. Mostly a rogue, I think.

I'm still a little torn between human and halfling, but I'll just do two builds and see which works best.

Halfling has a lot of advantages, but I'm feeling the human more. Here's the WIP:

Human Sorceror (Stormborn)/Gunslinger (Mysterious Stranger) 1

Str 8 (-2)
Dex 16 (10)
Con 12 (2)
Int 10 (0)
Wis 10 (0)
Cha 18 (10)

BAB +1
HP: 11/11
AC: 13 (10 + 3 dex)
Init: +3
Fort: +3, Ref +5, Will +2

Human Race Traits
Extra Feat
Extra Skill

Gunslinger Features
Grit (4/day, max of 4)
Gunsmith
Deeds
- Deadeye (1 grit, 1 shot as ranged touch)
- Gunslinger Dodge
- Focused Aim (1 grit, + cha bonus to damage, swft action)

Sorceror Features
Cantrips
Eschew Materials
Bloodline Magic: Stormborn
- +1 DC with Lightning and Sonic spells
Bloodline Traits
1 - Thunderstaff 7/day
Bloodline Spells
Bloodline Feats

Traits
World Traveler (diplomacy)
Heirloom Weapon

Feats
b Point Blank Shot
1 Rapid Reload

Skills 5
Acrobatics 7 (1 rank + 3 dex + 3 class)
Bluff 8 (1 rank + 4 cha + 3 class)
Diplomacy 9 (1 rank + 4 cha + 3 class + 1 trait)
Perception 4 (1 rank + 0 wis + 3 class)
Swim 3 (1 rank - 1 Str + 3 class)

Spellcasting Sorceror CL 1, Base DC 14)
1 - 4/4
0 - Dancing Light, Detect Magic, Message, Prestidigitation
1 - Shield, Magic Missile

Equipment
Money:

Weapon
MW Pistol, +6 to hit, 2d4 dmg, 20' rng, move action reload, +1 hit/dmg within 30', +1 trait bonus to hit

Armor
None

Gear
 
Last edited:

Shayuri

First Post
Revisions made. Sheet updated to HM's template. Ready for review.

[sblock=Tara "Whiplash" Everett]
[sblock=Game Info]
Race: Human
Class: Aerial Sorceror / Mysterious Stranger (Gunslinger)
Level: 1/1
Alignment: Neutral
Languages: Common
Deity:?[/sblock]
[sblock=Abilities]
STR: 10
DEX: 16
CON: 13
INT: 10
WIS: 10
CHA: 17[/sblock]
[sblock=Combat]
HP: 11 = [1d10=10] + 1 (CON) + 0 (misc) + 0 (favored class)
AC: 13 = 10 + 0 (armor) + 0 (shield) + 3 (DEX) + 0 (misc)
AC Touch: 13 = 10 + 3 (DEX) + (misc)
AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
INIT: +3 = +3 (DEX) + 0 (misc)
BAB: +1 = +1 (Gunslinger)
CMB: +1 = +0 (STR) + 1 (BAB)
CMD: 14 = 10 + 0 (STR) + 3 (DEX) + 1 (BAB)
Fort: +3 = +2 (base) + 1 (CON)
Reflex: +5 = +2 (base) + 3 (DEX)
Will: +2 = +2 (base) + 0 (WILL)
Speed: 30' ground
Damage Reduction: /
Spell Resistance: /
Spell Failure: 0%[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Heirloom Pistol: +6 = +1 (BAB) + 3 (DEX) + 1 (feat) + 1 MW/ DMG = 2d4, CRIT 20x2
[/sblock]
[sblock=Racial Traits]
+2 any one attribute (Cha)
Skilled: +1 skill point/lvl
Adaptable: Bonus feat at 1st level
Favored Class: Sorceror[/sblock]
[sblock=Class Features]Gunslinger:
Simple Weapons
Light Armor
Exotic: Firearms
Grit (3/day, max of 3)
Gunsmith
Deeds
- Deadeye (1 grit/range increment, 1 shot as ranged touch beyond 1st range increment)
- Gunslinger Dodge (1 grit mv 5' immediate action to gain +2 AC vs ranged attack, or drop for +4)
- Focused Aim (1 grit, + cha bonus to damage, swft action)

Sorceror
Cantrips
Eschew Materials
Bloodline Magic: Stormborn Aerial
- +2 Caster Level when Outdoors during Precipitation
Bloodline Traits
1 - Thunderstaff 6/day[/sblock]
[sblock=Feats & Traits]
1st lvl- Point Blank Shot
Bonus- Rapid Reload

Traits:
a) Heirloom Weapon
b) not allowed yet[/sblock]
[sblock=Skills]
Skill Ranks: 00 = [0 (class) + 00 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 1
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+07 =  Acrobatics          +03    +01   +3  +00   -0   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+07 =  Bluff               +03    +01   +3  +00        CHA
+00 =  Climb               +00    +00   +0  +00   -0   STR
+00 =  Craft:_____         +00    +00   +0  +00        INT
+07 =  Diplomacy           +03    +01   +3  +00        CHA
+na =  Disable Device^     +00    +00   +0  +00   -0   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+00 =  Escape Artist       +00    +00   +0  +00   -0   DEX
+00 =  Fly                 +00    +00   +0  +00   -0   DEX
+na =  Handle Animal^      +00    +00   +0  +00        CHA
+00 =  Heal                +00    +00   +0  +00        WIS
+00 =  Intimidate          +00    +00   +0  +00        CHA
+na =  Know:Arcana^        +00    +00   +0  +00        INT
+na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+na =  Know:Geography^     +00    +00   +0  +00        INT
+na =  Know:History^       +00    +00   +0  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+na =  Know:Nature^        +00    +00   +0  +00        INT
+na =  Know:Nobility^      +00    +00   +0  +00        INT
+na =  Know:Planes^        +00    +00   +0  +00        INT
+na =  Know:Religion^      +00    +00   +0  +00        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
+00 =  Perception          +00    +00   +0  +00        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+04 =  Profession^:Sailor  +00    +01   +3  +00        WIS
+00 =  Ride                +00    +00   +0  +00   -0   DEX
+00 =  Sense Motive        +00    +00   +0  +00        WIS
+na =  Sleight of Hand^    +00    +00   +0  +00   -0   DEX
+na =  Spellcraft^         +00    +00   +0  +00        INT
+00 =  Stealth             +00    +00   +0  +00   -0   DEX
+00 =  Survival            +00    +00   +0  +00        WIS
+04 =  Swim                +00    +01   +3  +00   -0   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]Sorceror CL 1, Base DC 14)
Slots: 1 - 4/4
0 - Dancing Light, Detect Magic, Message, Mage Hand, Drench
1 - Shield, Magic Missile[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  Weight


Total weight carried:
Treasure: 300gp, sp, cp Gems:

Carrying Capacity:
light- 33
medium-
heavy- [/sblock]
[sblock=Details]
Size:Medium
Gender:Female
Age:19
Height:5' 7"
Weight:132lbs
Hair Color:Sandy brown
Eye Color:Hazel
Skin Color:Caucasian
Appearance:
Demeanor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 
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