Krisnath: We have been aware of your conversions also, of course, but we prefer to do our own (megalomania, you know...
). Still, as I said, I like 'em.
Oh, a question! I haven't done any work on Dominaria d20 for nigh unto 1,5 months now, but what we discussed was this. When you start out as a mage (spellcaster, whatever) you have the ability to connect to so-and-so many lands, which will enable you to channel so-and-so many mana points (in fact, we wanted to use mana points for lots of classes, for various magical abilities, but I digress). Then you use those mana points to prepare what spells you want for the day (thus simulating that you have certain fixed "cards" you can cast). Spells still have levels, to ensure that nothing too powerful gets into the hands of a low-level caster. Also, since spells are available only if you are able to manipulate the right color of mana (like the old Tom Cruise flick,
Color of Mana ) low-level casters would also be limited to certain colors (which is roughly like shools, as all M:tG players know). You can take additional colors as you grow more powerful by taking special feats.
As I said, it has not been properly developed yet, but I feel it's a good idea worth some merit.
Robert Raets: On artifacts, if you want to use them in a standard D&D setting they can often be based on existing items. Artifact creatures are a bit trickier, of course, and must be created using standard monster creating guidelines. In our alternate rules for Dom d20, some artifacts require the controller to "feed" the thing with mana in order to make it work (for example, a non-epic mage wanting to animate the Colossus of Sardia would have to excercise considerable concentration and willpower to animate that huge artifact).
Anyhoo, keep up the converting!
Rakhamon