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Smashed world casting call - finally running


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Rathan

First Post
darnit all...I've put sooo much time into making this Rogue..... ask DarkWolf... he helped me cause I wasn't sure how to go about it.....if it's alright with him..I'd like to play the rogue..... would you mind letting me play the rogue please Dr. Doom??? pretty pretty pretty please..... :D
 

Rathan

First Post
here's my character if I can still be the rogue....


it's a little messed up in that format...but it's readable..
 

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  • my character for smashed world.txt
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Zack2216

First Post
heres my druid, Haplo
Human
--------------Stats modifier
Strength 14 +2
Dexterity 15 +2
Constitution 14 +2
Intelligence 10 +0
Wisdom 18 +4
Charisma 10 +0
Hp32 (4d8+8)
AC18 (with shield (+4 armor, +2 shield, +2 dexterity)
Initiative +2(dex)
Speed 20ft with armor
Base attack bonus +3
Weapons
scimitar- +6 1d6+2 18-20/x2 critical
Slashing, weapon is masterwork

Club- +5 1d6+2 x2 critical
Bludgeoning

Sling- +5 1d4 x2 critical

Armor
+1 hide medium +4 AC bonus +4 max dexterity bonus
-2 check penalty 20% arcane spell failure 20ft. speed 25 lbs
Special qualities- fortification

Darkwood large shield medium +2 AC bonus -0 check penalty
15% arcane spell failure

skills
animal empathy +4(4 ranks, +0 charisma)
concentration +3 (1 rank, +2 constitution)
craft(woodworking) +4 (4 ranks)
Diplomacy +4 (4 ranks)
Handle animal +4 (4 ranks)
Heal +5 ( 1 rank, +4 wisdom)
Intuit direction +5 (1 rank, +4 wisdom)
Knowledge (nature) +4 ( 4 ranks)
scry +4 ( 4 ranks)
wilderness lore +4 (4 ranks)
swim -5 (4 ranks, +2 strength, -11 weight)

Special abilities- nature sense, woodland stride, trackless step, resist nature’s lure,
Animal companion
Feats- compat casting, craft wondrous item,(saving a slot for later)

Saves Fort +7, Ref +4, Will +9

Spells
Read magic-2, create water-1, know direction-1, detect magic-1, cure light wounds-2, magic fang-1, entangle-1, Barkskin-2, Flameblade-1

23 GP
Backpack- darkwood shield; scarab of golembane(clay); cloak of resistance +1; waterskin;spell component pouch; 4 curelight wounds potions; sling; 10 bullets; holly and misltoe;bedroll;winterblanket;healer's kit;club; masterwork scimitar; 1 days trail rations; backpack
All equipment adds up to 56 lbs(I think)

Animal companion-Dire Bat (48 HP)

Beginings
I was born and raised by my mother and father, both of which were very old and powerful druids. We all lived in a community a little too near one of the mountain passes that lead to the wastelands. During the night, a small emaciated feline was seen wandering around the pass. A couple nights later, A lich, a couple of vampires, and a small group of ghouls attacked the village. During the battle, my parents and their allies were able to ward off the group, although my village took many casualties. The lich that had disapeared had returned was able to kill my parents during their weakened state. What little man power we had left was used to defeat the lich. Later they caused a land slide and sealed the passage in hope of preventing more undead from leaking through. I was reminded of a relative that lived more inland that trained as a ranger/ druid. I then decided that in honor of my parents death that I would train as a druid and avenge them. I feel that the undead threat must be stopped, but I hope to not let my anger ruin my judgement.

Age:24
 
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GWolf

First Post
Ok.

About the rouge problem, you decide among yourselves. It is normally first come first serve but in this case the second person has posted a character already. HP is Max -2 to eahc level. IE if you were alevel four fighter with no con bonus you would have 32 hp.
 

Dr. Zoom

First Post
Rathan, I will withdraw. You can play. I think your ability scores are 10 points too high, though. They said 80, and you have 90.
 

Zack2216

First Post
Thanks for the tip on hp.:D
What about the wizard? He will only get 2 hp per level not including constitution. I suggest that people with d4 for HD should get 3/4 instead of -2, that way a wizard would get 3 . I feal that having that low an HP would make wizards too weak.

Oh and another question, do any of you have the manual of the planes? If so, I would like to know if the DMs would allow me to turn into paraelementals.
 
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perivas

First Post
For the druid character (Haplo), only fighters are allowed to specialize, so you might want to rethink your feats. Also, if you really want to us two weapons, I suggest you choose two weapon fighting to bring your penalty down to -4/-4 instead of the -6/-6 which it is currently at.

I was wondering if I could pick spells from the Forgotten Realms Campaign Setting or the Magic of Faerun books. I was considering being a specialist wizard and some schools of magic are too weak without adding a few more spells to their list.

Also, mention was made as to the use of the Oriental Adventures book. Do the wu jen spells in there apply for wizards?
 

Zack2216

First Post
but the feat ambidexterity lets me use 2 weapons without any penalties to attack.

I changed the weapon focusing feats, but ambidexterity(and the weapon focusing feats for that matter) don't have class requirements. And you don't need 2-weapon fighting to be able to attack with 2 weapons, it just makes it easier if you don't have the required dexterity for ambidexterity.
 
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Darkwolf

First Post
no...it just removes 2 off the penalty for each...there isn't anyway currently to use 2 weapons freely. The penalties can get down to -2/-2 for 2 weapon fighting & ambidexterity and using a light weapon in the off-hand.

oops wrong feat..thats two weapon...ambidexterity removes the huge -4 penalty on the off-hand weapon...

Here's the chart directly from the combat chapter of the PHB:
page 125

Circumstances Primary Hand Off Hand
Normal Penalties -6 -10
Light off-hand -4 -8
Ambidexterity -6 -6
Two weap feat -4 -8
Light off-hand +
Ambidexterity -4 -4
Light off-hand +
Two weap feat -2 -6
Ambi + two weap -4 -4
All three bonuses -2 -2
 
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