Obryn
Hero
Well, assuming the RPG.net thread is correct, Weapon Expertise works something like the following:
* +1 to attacks with all At-Will, Encounter, and Daily powers with the Weapon Keyword,
* with 1 weapon group,
* and it increases to +2 at 15th level and +3 at 25th level
There's also an Implement Mastery feat which I'll assume is the same thing for Implement-based powers.
I am also assuming that the +1 to attacks is a named feat bonus, rather than an unnamed bonus like (for example) Nimble Blade.
And, now that it's upon us, I'd like to share & hear some thoughts.
Mine so far - I'm still a bit tentative about it. It's a little on the boring side, and not letting it apply to basic attacks seems kind of random. It's also clearly one of the best feats in the game. Finally, I don't really like how it has no prerequisites. I think every character will get it - maybe not at first, but eventually.
On the other hand... well, like I said, I still don't think it will be an automatic first-level feat choice for everyone. For example, I think several feats - namely Superior Weapon Proficiency and any racial feat that gives weapon bonuses, like Dwarven Weapon Training and Eladrin soldier - are a bit better. I also think Toughness is right about on par, at least with how my games have gone so far.
I also have much less of a problem with Implement Expertise than I do with Weapon Expertise. Casters need something to hit more often.
Finally, I appreciate that this helps the math of the game at higher levels, and appreciate that it's one of those feats which is more valuable to characters with lower attack bonuses than higher ones. (It's a few % better for a character with a 16 attack stat than it is for a character with a 20.)
I'm still a little divided, but now that there are plenty of other solid feat choices, too, I'm not completely unhappy.
Thoughts?
-O
* +1 to attacks with all At-Will, Encounter, and Daily powers with the Weapon Keyword,
* with 1 weapon group,
* and it increases to +2 at 15th level and +3 at 25th level
There's also an Implement Mastery feat which I'll assume is the same thing for Implement-based powers.
I am also assuming that the +1 to attacks is a named feat bonus, rather than an unnamed bonus like (for example) Nimble Blade.
And, now that it's upon us, I'd like to share & hear some thoughts.
Mine so far - I'm still a bit tentative about it. It's a little on the boring side, and not letting it apply to basic attacks seems kind of random. It's also clearly one of the best feats in the game. Finally, I don't really like how it has no prerequisites. I think every character will get it - maybe not at first, but eventually.
On the other hand... well, like I said, I still don't think it will be an automatic first-level feat choice for everyone. For example, I think several feats - namely Superior Weapon Proficiency and any racial feat that gives weapon bonuses, like Dwarven Weapon Training and Eladrin soldier - are a bit better. I also think Toughness is right about on par, at least with how my games have gone so far.
I also have much less of a problem with Implement Expertise than I do with Weapon Expertise. Casters need something to hit more often.
Finally, I appreciate that this helps the math of the game at higher levels, and appreciate that it's one of those feats which is more valuable to characters with lower attack bonuses than higher ones. (It's a few % better for a character with a 16 attack stat than it is for a character with a 20.)
I'm still a little divided, but now that there are plenty of other solid feat choices, too, I'm not completely unhappy.
Thoughts?
-O