The Little Raven
First Post
I don't have my books yet. Are there any actual mechanical distinctions between good and evil paladins?
Mourn said:I don't have my books yet. Are there any actual mechanical distinctions between good and evil paladins?
lutecius said:Couldn't illusions have an appropriate DC, just like traps?
Lord Nat said:There are no rules for evil powered divine classes that I have seen.
They left out any rules for evil PCs in the PHB in fact.
I believe it was said that playing evil characters(and info on evil gods) is in the dmg.Mourn said:What about in the DMG? I seem to recall someone saying that evil paladins would be an option in the DMG.
They are. It even has a sidebar where evil clerics and paladins could be reflavored from the PHB descriptions. Either merely describe the special effects of their powers differently (probably the more common option), or even go so far as to change any power with the Radiant keyword to Necrotic (which would definitely fit some evil gods, but perhaps not all of them).Mourn said:What about in the DMG? I seem to recall someone saying that evil paladins would be an option in the DMG.
bonethug0108 said:I believe it was said that playing evil characters(and info on evil gods) is in the dmg.
Could someone confirm?
So houserule it so that the teleport stuff is only available to deities with travel/magic/doors* in their portfolios.Lord Nat said:Well the mind link power is a low level utility power that links the party with in 30 feet for the encounter. It might help in planing attacks but outside of that it is mostly a flavor power.
The teleporting is all teleporting party members to your side to protect them or teleporting to them to do the same.
Just feels a little off to me...
mrrodgers said:So houserule it so that the teleport stuff is only available to deities with travel/magic/doors* in their portfolios.
*Silly as it is, logic dictates it. The D&D world is all about polarity and spectra. Thus, if there is a deity for thieves, (and thus lockpicks) then there HAS to be a deity of locked doors.