JiffyPopTart
Bree-Yark
I think that every Detect spell should be 0th level.
I think Ray of Enfeeblement should allow a save but hit automatically.
I think Sleep needs to scale with levels, all the other 1st level spells seem to.
I think the summon monster charts need to all be moved down one level, and a new 9th level one created. Alternately they need to change the duration to Concentration.
Erase, Endure Elements, and Floating Disc should be 0th.
Charm Person should be 2nd+.
Daze Monster, Continual Flame, Phantom Trap, Whispering Wind should be 1st.
Invisibility should always be treated like Greater Invisibility, but be 1rnd/level.
This is just my thoughts browsing through 0-2nd level mage spells.
Lastly...no spell (Fire Trap for example) should scale up at Xd6 damage +1/level. Its too slow and pointless.
DS
I think Ray of Enfeeblement should allow a save but hit automatically.
I think Sleep needs to scale with levels, all the other 1st level spells seem to.
I think the summon monster charts need to all be moved down one level, and a new 9th level one created. Alternately they need to change the duration to Concentration.
Erase, Endure Elements, and Floating Disc should be 0th.
Charm Person should be 2nd+.
Daze Monster, Continual Flame, Phantom Trap, Whispering Wind should be 1st.
Invisibility should always be treated like Greater Invisibility, but be 1rnd/level.
This is just my thoughts browsing through 0-2nd level mage spells.
Lastly...no spell (Fire Trap for example) should scale up at Xd6 damage +1/level. Its too slow and pointless.
DS