Tessarael
Explorer
MerricB said:I think Heal is correct; it's the lower-level spells that need adjusting. Perhaps, 1d8, 3d8, 5d8, 7d8?
It really depends on how much you want a party to be able to recharge before resting. I agree with Merric, some boosting would not go astray. Another option would be to make the standard healing spells range close rather than touch and have lower level or same level versions that heal more at range touch, or have mass curing type spells earlier as well. Plenty of ways to boost curing spells a little without breaking the game.