Looking at Lt. McDhol, General Hammond says "As much forces as you and the team deems necessary Lieutenant. This base… this country has been attacked by a hostile alien force. You will be operating… on another world. These are not situations that we have any training for or protocol established, we are making it up as we go. If peaceful negotiations can be established with them so much the better, but we are not confident in this area, and we will not deal with kidnappers and terrorist who strike without provocation or warning."
Then meeting Lt. Minchen eyes, General Hammond nods his head and says "This way, we have a lot to cover in a very short time"
With this, you are lead into another room with a number of computers and workstations. Over the next hour or so you are each given a run down on how to operate the gate control, or what has been called the 'Dial Home Device'. You are also given instructions on theories about what you will be experiencing when you go through the gate.
It takes 18-20 seconds to activate the gate for it to open, by punching in seven 'chevrons' (the 'runes' on the device) at a set order for a particular gateway. There is a burst of energy, and then the gateway stabilizes and you get a shimmering, watery-like view of where you are going. It takes 10-12 seconds to pass through the gateway, and has been described as passing through molasses or pushing through semi-solid sandpaper. Once on the other side you can look back and see where you have come from, with the same watery-like view. It is unknown how long a gateway can be kept up, but so long as power is being feed into the Stargate, the 'doorway' remains open. At present though, it requires so much power that SGC has only gone for 10 minutes of continues use. It generally takes about an hour for the bases power capacitors to recharge enough for them to re-open the gate.
Once through the gateway, your mission is for Major Torie to assign a 'rally point' for both teams (a place where you can 're-rally' if anyone gets separated from the rest of the team or are attacked and have to breakup to disengage), find a place for 'base camp', set up a security perimeter (Team 2) and when he deems it appropriate, search the area to gather as much information as can be found about the strength of the enemy. Every 24 hours, if possible and not deemed to endanger the mission, you are to contact Stargate Command by re-opening the Stargate. You will be able to speak with Command via radio when the gate is open to Earth, and you do not need to be to near by to do it. Depending on the situation, you are to rescue those kidnapped, and to gather as much information that you can about the enemy and the greater world. Are there other Stargates? How many? What races and other information are there? Who created the Stargates? More details the forces of 'magic'? What kind of technology exists there?
"If for any case, you cannot contact Stargate Command, we will stay on station for 7 days. At the end of that time, by Executive Order, we will bury the gateway and you will be assumed MIA. You will be trapped there. Do you have any questions?"
Finally, you are all shown to Supply and all weapons and equipment requests are fulfilled as best they can be. You also meet up with Team 2, SG-2, who will be acting as a reserve for Team 1 and will be protecting your base camp.
General Hammond then leads Team 1 and 2 into the main Stargate access room, dressed out in all of your gear. The gate has not yet been activated, but there are twenty some soldiers already here in full combat gear, on duty to protect the base incase something comes through again.
At this point, you are about ready to head 'off-world'. Please update your characters with the equipment that you are carrying if you have not already done so. Final questions before you 'leave'