So, as a warrior I'll replace the Dex with a 14. Not a bad set
Jase McMoon, human warrior 1, hp 5
AC 4 (body armor) or AC 8 (no armor)
attacks:
stun baton +2, 1d8 nonlethal (costs 1/40 A cell) or
monoblade +2, 1d8+1 or
laser rifle +3 ranged, 1d10 (costs 1/20 A cell) or
laser rifle burst +5 ranged, 1d10+2 (costs 3/20 A cell)
str: 16
int: 16
wis: 14
dex: 14
con: 16
cha: 11
class ability: Veteran’s Luck
Once during each combat the warrior can completely negate a successful attack roll against him. The warrior may choose to wait until after damage is rolled to use this ability. Th is ability does not function against environmental hazards or other non-combat dangers, and it does not apply to hits against a vehicle the warrior is piloting or riding.
background package: Soldier
Skills: Combat/Projectile, Combat/Unarmed, Culture/World, Tactics
warrior training package: Space Marine
Skills: Combat/Energy Weapon, Combat/Primitive, Culture/Spacer, Exosuit, Tactics, Tech/Astronautics
skills: Combat/Energy Weapon +0, Combat/Primitive +0, Combat/Projectile +0, Combat/Unarmed +0, Exosuit+0, Culture/Spacer +0, Culture/World +0, Tactics +1, Tech/Astronautics +0
starting equipment: 900 credits
woven body armor, 400 cr, AC 5 (4 w/dex)
monoblade, 1d8+1 damage, range 6/9, 50 cr
stun baton, 1d8 damage (nonlethal; 40 hits/power cell type A), 50 cr
laser rifle (+1 bonus to hit, 1d10 damage, can use burst for +2 to hit and damage; costs 3 shots)
(range 300/500, 20 shots/A cell), 300 cr
power cells (5 x A), 100 cr