In my old AD&D and 2e games, we used to role for stats, and that lasted into 3e. At some point we went to the buy-in system, mostly because too many people were showing up with old characters that had really great stats.
We eventually settled with the standard 20 point buy-in, starting with all 10s, with an 8 minimum. Most people went for something like 16, 14, 14, 10, 10, 10. In 4e with each race getting two +2s to stats, that combo turned into 18, 16, 14, 10, 10, 10. That would be equivalent to a 32 point buy-in (with the two bonuses).
Now we have 5e giving a 27 point buy-in, starting with six 8s. That is the equivalent of a 15 point standard buy-in. I cringed at that, as did my players.
I never liked the idea of characters getting specific bonuses to certain stats based on race. Most players would select their race based on what stat bonuses it gave their class, so there was not enough diversity in race/class combos.
What I decided to do in my new 5e campaign will be to keep the 32 point buy-in, to eliminate the +2 stat bonus that each race is allotted, and if a sub-race receives an additional bonus I will give them something else of similar value. What I hope to achieve over time is a wider range of race/class combinations. However to maintain some sort of "purity", I will use the standard racial bonuses for NPCs.
At some point the stat 20 max will be challenged, and I'm not sure how I will address it. My initial thought is to let it be broken.
I would like to get some feedback; would this interest you as a player, or should I have kept it "by the book"?
We eventually settled with the standard 20 point buy-in, starting with all 10s, with an 8 minimum. Most people went for something like 16, 14, 14, 10, 10, 10. In 4e with each race getting two +2s to stats, that combo turned into 18, 16, 14, 10, 10, 10. That would be equivalent to a 32 point buy-in (with the two bonuses).
Now we have 5e giving a 27 point buy-in, starting with six 8s. That is the equivalent of a 15 point standard buy-in. I cringed at that, as did my players.
I never liked the idea of characters getting specific bonuses to certain stats based on race. Most players would select their race based on what stat bonuses it gave their class, so there was not enough diversity in race/class combos.
What I decided to do in my new 5e campaign will be to keep the 32 point buy-in, to eliminate the +2 stat bonus that each race is allotted, and if a sub-race receives an additional bonus I will give them something else of similar value. What I hope to achieve over time is a wider range of race/class combinations. However to maintain some sort of "purity", I will use the standard racial bonuses for NPCs.
At some point the stat 20 max will be challenged, and I'm not sure how I will address it. My initial thought is to let it be broken.
I would like to get some feedback; would this interest you as a player, or should I have kept it "by the book"?