I've been doing alot of thinking about stats and what having one additional point in a stat means from a game effects standpoint.
So let us begin by seeing what someone with a 100 in a given stat can do, and what the stat does at this level.
Str 100:
Gives a +50 to strength based attack and damage rolls
Gives a +50 to strength based skills
Multiplies base damage by 8 (so instead of doing 1d6, they now do 8d6 as a medium unarmed fighter, or maybe 16d10 with a sufficient weapon from 2d10)
Can lift as a max heavy load: 13107 tonnes., as a medium bidpedal creature
Dex 100:
Gives +50 to AC assuming that armor has a max dex modifier of +50 or higher
Gives +50 to dex based attack rolls
Gives +50 to dex based skills
Gives +50 to initiative
Con 100:
Gives +50 to Con based skills
Gives +50 Hp per HitDice
Int,Wis,Cha 100:
Gives +50 to respective based skills
Gives the caster bonus spells per day of up to 45th lvl
Note: a 44th lvl maximized, 19-times empowered fireball does 46,080 damage
What it means for a stat to be 2 point higher:
All abilities will give a +1 to all respective skills, and +1 to attribute checks
Str:
Can lift ~132% of what you could previously lift
Damage increases to ~105% of previous base physical damage
+1 to damage and attack rolls using strength
Dex:
+1 AC, Initiative, and dex based attack rolls
Con:
+1 HP per HD
Int,Wis,Cha:
Get a bonus spell of the level above what you previously got a bonus spell of.
Note: a spell 1 level higher does about 119% of the damage of the previous level. (based of a doubling in damage every 4 spell levels)
Looking at this says that damage scales VASTLY faster than hp and AC, and that Con and Dex might be slightly underpowered. Since I can't look at Ascention to see how it's handled, this might not apply, dunno. So possibly an increase in dex should also increase movement speed of something of the sort? Instead of a flat +1 per HD per 2 points of Con, say that every 30 points of con doubles your HP or something like that?
So let us begin by seeing what someone with a 100 in a given stat can do, and what the stat does at this level.
Str 100:
Gives a +50 to strength based attack and damage rolls
Gives a +50 to strength based skills
Multiplies base damage by 8 (so instead of doing 1d6, they now do 8d6 as a medium unarmed fighter, or maybe 16d10 with a sufficient weapon from 2d10)
Can lift as a max heavy load: 13107 tonnes., as a medium bidpedal creature
Dex 100:
Gives +50 to AC assuming that armor has a max dex modifier of +50 or higher
Gives +50 to dex based attack rolls
Gives +50 to dex based skills
Gives +50 to initiative
Con 100:
Gives +50 to Con based skills
Gives +50 Hp per HitDice
Int,Wis,Cha 100:
Gives +50 to respective based skills
Gives the caster bonus spells per day of up to 45th lvl
Note: a 44th lvl maximized, 19-times empowered fireball does 46,080 damage
What it means for a stat to be 2 point higher:
All abilities will give a +1 to all respective skills, and +1 to attribute checks
Str:
Can lift ~132% of what you could previously lift
Damage increases to ~105% of previous base physical damage
+1 to damage and attack rolls using strength
Dex:
+1 AC, Initiative, and dex based attack rolls
Con:
+1 HP per HD
Int,Wis,Cha:
Get a bonus spell of the level above what you previously got a bonus spell of.
Note: a spell 1 level higher does about 119% of the damage of the previous level. (based of a doubling in damage every 4 spell levels)
Looking at this says that damage scales VASTLY faster than hp and AC, and that Con and Dex might be slightly underpowered. Since I can't look at Ascention to see how it's handled, this might not apply, dunno. So possibly an increase in dex should also increase movement speed of something of the sort? Instead of a flat +1 per HD per 2 points of Con, say that every 30 points of con doubles your HP or something like that?