House Rules - I will update first post once they are gathered and any questions are resolved. First up - Identify Spell
1 - Identify
Components: V, S, M/DF
Casting Time: Standard Action
Range: Touch
Targets: One object per caster level
Duration: 3 rounds / level
Saving Throw: None
Spell Resistance: No
The spell grants a +10 enhancement to Spellcraft checks to determine the magical properties of items. DC 15+Caster Level if item will determine all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any). Identify does not function when used on an artifacts.
I don't like the cost of identifying items using the spell. Instead, I think I will go with the Pathfinder rule that identifying magical items will be a Spellcraft Check DC 15 + Items Caster Level. Taking the Identify spell will then net you a +10 Enhancement Bonus to Spellcraft to identify magical items.
2 - No Psionics
This is simply because I do not have the time to alter the information I have on this homebrew campaign with psionics. I personally don't care for Psionics.
3 - Campaign NPC's
I have built at least 20 NPC's with full creation as characters. This means that they hit as hard as you with relative levels. If you pick a fight with a NPC, then prepare for them to play their stats. Once the Rogues Gallery is up, I will have basic info on the NPC's that you encounter.
4 - Individual Boons
I am still keen on using this again, as it helps out with the whole 'i don't get magic items' problem. This will probably something each of your character earns as you join the academy and are accepted. It will grow with you. It is tailored to your character growth. Sometimes it will be a bonus to skills, or a bonus feat, or even a spell like ability. If you want it to be 'earned' the hard way, then it could be an item that takes up a magical item slot. I do have an idea of how it can be slotless, which I might use.
Any other questions?