fireinthedust
Explorer
Here's the link: http://www.composedreamgames.com/downloads.htm] one page rules [/url]
I've checked it out. Very freeform, very straight to the point. We'll be able to focus on story, as long as everyone keeps posting.
Speaking of which: Thondor said they're very open in terms of settings. PirateCat pointed out that having a very strong theme was helpful for his golden age game (ie: very golden age, flashy costumes, vaguely ludicrous villains, no death, set in sort-of 1939).
So: assuming Thondor is acceptable, I would like to suggest we settle on thematic elements. I'm going to list my suggestions, and I suggest everyone does the same (note: suggest, as I'm just a player, too), and we pick out the preferrred suggestions.
1) Strong super hero theme: cliches, costumes, hero names, in a clearly super hero world. Whether we go Young Justice (realistic/serious) or go totally Superfriends, at least we'll have a solid foundation to build off.
2) Good guys and bad guys: I'd like a hero league and a villain guild, even if they're loosely affiliated. Lines can blur, or not.
3) No killer heroes: This isn't D&D, no shooting minions. I'd say that if any of us kills someone, it should be an accident or a major dramatic turn. Otherwise we'd go all Deadpool/Punisher. Bad guys can be villainous, but not heroes. Angst, sure, tempted definitely, but not every problem can be solved with a cold-blooded disembowelment or even a tearful bullet.
Setting: Shall we go with "the City"? Or are we like Young Justice where we go to wherever worldwide troubles are? Future mega-city, or the present? Or a specific real-world city, like Toronto?
Characters: Any suggestions?
I've checked it out. Very freeform, very straight to the point. We'll be able to focus on story, as long as everyone keeps posting.
Speaking of which: Thondor said they're very open in terms of settings. PirateCat pointed out that having a very strong theme was helpful for his golden age game (ie: very golden age, flashy costumes, vaguely ludicrous villains, no death, set in sort-of 1939).
So: assuming Thondor is acceptable, I would like to suggest we settle on thematic elements. I'm going to list my suggestions, and I suggest everyone does the same (note: suggest, as I'm just a player, too), and we pick out the preferrred suggestions.
1) Strong super hero theme: cliches, costumes, hero names, in a clearly super hero world. Whether we go Young Justice (realistic/serious) or go totally Superfriends, at least we'll have a solid foundation to build off.
2) Good guys and bad guys: I'd like a hero league and a villain guild, even if they're loosely affiliated. Lines can blur, or not.
3) No killer heroes: This isn't D&D, no shooting minions. I'd say that if any of us kills someone, it should be an accident or a major dramatic turn. Otherwise we'd go all Deadpool/Punisher. Bad guys can be villainous, but not heroes. Angst, sure, tempted definitely, but not every problem can be solved with a cold-blooded disembowelment or even a tearful bullet.
Setting: Shall we go with "the City"? Or are we like Young Justice where we go to wherever worldwide troubles are? Future mega-city, or the present? Or a specific real-world city, like Toronto?
Characters: Any suggestions?