Walking Dad
First Post
Alright, I'm interested and always like testing new systems. I also agree with fireinthedust's post.
I like the goons having guns firing bullets, not laser.
Question, will The Heart of Superheroes Unleashed be everything I need for the rules for the start?
Slight changes: Not to much super science in the setting for normal people. I don't see much of this in most settings (or are you speaking about trick arrows and utility belts?)Mmm, tough call...
Tropes: many classic tropes, whether done campy or serious: monkeys, giant brains, monkeys with giant brains, death rays, super science, armies of expendable henchmen, rival villain gang (evil opposites, or versions of classic villains/heroes), "The City"; Hero HQ is a must, secret identities, and everyone has to have a costume and hero identity. Cliches done proudly, unabashedly, though a twist for fun is good.
Tone: campy veneer with serious undertones/edge? I'm okay with "The Incredibles", or "Young Justice", "Justice League/Unlimited", "Avengers: Earth's Mightiest Heroes", as great examples of what would be cool.
Setting: Super science, and based on the real world, though cities can be called by different names if desired.
Method: I'm a grown man and very supportive of GMs, so please don't run a rail road. I can take blunt "this is the mission", but I want to know that the outcome of my actions is determined for me; I've had GMs power trip like that and it erodes good will and fun.
Themes: "All for one and one for all", "the whole is greater than the sum of its parts", "not might *is* right, but might *for* right".
I like the goons having guns firing bullets, not laser.
Question, will The Heart of Superheroes Unleashed be everything I need for the rules for the start?