FormerlyHemlock
Hero
Unless you are right around the Level 3-4 sweet spot, you can probably only spare two or three of your prepared slots for 2nd Level spells. For a cleric, that means Find Traps is competing with great spells like Hold Person, Lesser Restoration, Prayer of Healing, Silence, and Spiritual Weapon (among others). The opportunity cost of choosing Find Traps is much more likely to be a DISadvantage.
I don't get it. If you're level 7-8, why wouldn't you have MORE slots to spare for Find Traps than you did at 3rd/4th level? Furthermore, in the scenario described, Hold Person, Lesser Restoration, and those other spells are of relatively limited value. I mean, if you set off a Glyph of Warding trap that hits you with Wall of Force + three conjured Fire Elementals, yes, you could cast Spiritual Weapon to try to kill them--but Spiritual Hammer or not, you're probably going to die unless another PC can teleport you out. Wouldn't you much, much rather just not trigger the trap in the first place?