LostSoul
Adventurer
jeffh said:Like a lot of people who criticize hit points, you have this backwards. If he has 200 hit points and you only did 10 points of damage, that's how you know you didn't hit him in a vital spot.
Your particular example is especially unreasonable, being a perfect example of a coup de grace situation. If you use the wrong mechanics for it, of course you'll get silly results; garbage in, garbage out.
You could argue that there should be no need for a "rule" like the coup de grace; something like having your head in a guillotine should be able to work just using the basic system. No need to come up with a rule that breaks the basic system.
I don't think that argument is terribly valid; hit points are cool, work well in the game, and coup de grace is a nice way of dealing with special circumstances. But you could have a more elegant system in a perfect world.