The Chaos Effect updated 10/11/05 Exit the Dungeon + New Players intro


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lonesoldier

First Post
Kerrick stows his gear as well (except for the weapons of course) and proceeds to study the entire airship, from bow to stern.

(OOC: Prow is the front? Stern is the back? Starboard is left or right? Port is right or left? Do we have a poop deck?

EDIT:Thanks bront)
 
Last edited:


Bront

The man with the probe
lonesoldier said:
Kerrick stows his gear as well (except for the weapons of course) and proceeds to study the entire airship, from prow to stern.

(OOC: Prow is the front? Stern is the back? Starboard is left or right? Port is right or left? Do we have a poop deck?)

OOC: Fore/Bow - Front, Aft-Stern - Back, Port - Right, Starboard - Left
 

OOC: I HAVE INTERNET BACK! (Dance a goofy jig)

THE CHAOS EFFECT
SEGMENT 016

The air craft slowly departs and rises high into the sky. Most people hang out on deck as the ship stops and hovers for a moment. Then with a hiss and a soft roar, restarts and turns east.

The dwarf offers to show small groups their rooms. Below deck there are four rooms for passengers. Each room has four bunks. Vander, Kerrick, Tamin and Rasjleigh have a room together. The sick child and mother have a room. Gilad, Noami and the Gnome have a room
Also sharing a room are the four remaining humans. The three warforged are NOT offered rooms. Spike (S Mot nat 20!) picks up that the good general (and thus the crew) doesn't consider warforged as having the need or the right for a room. The dwarf jokes about a storage room for the warforged.
There are two rooms for the crew, another room for the Captain and a small water room. Two stairways lead up in the middle. A door (normally locked) seperates the main storage area from the living quarters. Within this storage room are the two horses and many crates of food stuff, belongings and other things being shipped.

Also looking around, you see about eight crew members, the Captain, the dwarf and a half-elf. The 1/2 elf seems to tend to the elemental functions of the ship. Once away from the city, the ship picks up speed. Passengers are allowed on the deck but asked not to bother the Captain or the 1/2 elf as they are working.

Looking at closer details now, any looking over the ship find it very defensive. The Stern has a thick rounded shield that offers protection from rear attacks. Within the shield, are many narrow slots to fire a bow or caste arrows. The Bow has two ballistas that are ready for use except the final loading. The sides are nothing to look at but the large swirling ring of the fire elemental that is trapped within the magical wards that hold it.

Spike (nat 17) over ehars the the mother speaking to a crew member. The child is very sick and can not walk. They have had clerics and House Jorasco each treat the child with no success. They now travel to Zilargo to see a specialist.

The Gnome is very inquizative and looks around. You are guessing he is inventoring everything he sees. After studying the group for the first ten minutes his attention moves to the Cyrians. His mood seems to darken as he does this.

Gilad is staying to himself. He watches the female traveling with him as she walks around to explore the ship even as you folks are. The more you study him, the more you suspect he is the most skilleded warrior here.

The trip to Two Posts will take two days. There are two stops on the way. Stop one is Wroat then to a fortress before Baran's keep which is a days hike from the Trading Village of Two Posts at the base of the Peaks.

ACTIONS
Things to consider-

Where will Clang and Spike go at night?
Will there be a watch? If so- who and when?
Other people to speak to and if so who and what
 

Bront

The man with the probe
Vander will at some point approach Gilad and try to stike up a conversation. "You look like you'd make a fine defender. Are you a member of the guild?"

OOC:[sblock] I will try to use Diplomacy (+13, +1 more if my house influince helps) to elicit a friendly reaction out of Gilad.

If the Warforged don't want to watch (which may be hard in the room), We can split the night into 4 watches. Unfortunately, no one has any low light or night vision. The Warforged should be able to stay out on the deck all night, perhap they can help with the ship watch.

My suggestion:
1: Tamin
2: Kerrick
3: Vander
4: Rashleigh[/sblock]
 


Bront said:
Vander will at some point approach Gilad and try to stike up a conversation. "You look like you'd make a fine defender. Are you a member of the guild?"

Vander walks over to the leather armor wearing warrior. He begins to ask simple questions (Diplo 18) of which Gilad gives short and simple answers to. (Spot 17) He has very unique decor to his armor. Down the Left side of his arm is scale plating. It may be a form of protective gear or it may mean something in his native lands. He does have an accent that is not of Khorvaire. If pressed, Gilad gives the location of the farthest tip of the Eldeen Reaches.

Growing uncomfortable with the conversation, he attenmpts to place you on the defensive (S Motive12). "The Guild? The guild knows little of defense. True defense and the sacrifice involved. They understand greed. I am not a House Deneith lackey. I am a Kensai warrior. Now if you excuse me, I wish to see what my charge is doing." and thus he moves away from the rail to leave.

He goes to the woman he was seen boarding with and then goes down stairs.
 

Samnell said:
Clang finds somewhere out of the way and stands.

You find a neutral corner away from the busy walk ways and paths. You observe everything on the ship and think about it for future use. You watch the others talk and talk and talk. Is this what it means to be human? Then you begin to wonder what the Peaks will look like from the sky. This can preoccupy the warforged mind for several hours if need be.
 

Jdvn1

Hanging in there. Better than the alternative.
Not being able to ready anyone very well, Tamin wants to get an impression of everyone on this ship. He spends most of his time on the deck, watch the land as it rolls by -- will he recognize any of it? More than likely not. They pass by so many homes, but none his own.

If anyone comes up to Tamin, he'll share a short conversation, but he generally keeps to himself, watching and listening to the people around him. Of course, he doesn't look at people as he listens to their conversations, but he's aware. Listen +7 If he notices anyone with nice weaponry, Tamin will ask to see it so that he may admire the workmanship. Craft(Weap) +10
 

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