OOC: I HAVE INTERNET BACK! (Dance a goofy jig)
THE CHAOS EFFECT
SEGMENT 016
The air craft slowly departs and rises high into the sky. Most people hang out on deck as the ship stops and hovers for a moment. Then with a hiss and a soft roar, restarts and turns east.
The dwarf offers to show small groups their rooms. Below deck there are four rooms for passengers. Each room has four bunks. Vander, Kerrick, Tamin and Rasjleigh have a room together. The sick child and mother have a room. Gilad, Noami and the Gnome have a room
Also sharing a room are the four remaining humans. The three warforged are NOT offered rooms. Spike (S Mot nat 20!) picks up that the good general (and thus the crew) doesn't consider warforged as having the need or the right for a room. The dwarf jokes about a storage room for the warforged.
There are two rooms for the crew, another room for the Captain and a small water room. Two stairways lead up in the middle. A door (normally locked) seperates the main storage area from the living quarters. Within this storage room are the two horses and many crates of food stuff, belongings and other things being shipped.
Also looking around, you see about eight crew members, the Captain, the dwarf and a half-elf. The 1/2 elf seems to tend to the elemental functions of the ship. Once away from the city, the ship picks up speed. Passengers are allowed on the deck but asked not to bother the Captain or the 1/2 elf as they are working.
Looking at closer details now, any looking over the ship find it very defensive. The Stern has a thick rounded shield that offers protection from rear attacks. Within the shield, are many narrow slots to fire a bow or caste arrows. The Bow has two ballistas that are ready for use except the final loading. The sides are nothing to look at but the large swirling ring of the fire elemental that is trapped within the magical wards that hold it.
Spike (nat 17) over ehars the the mother speaking to a crew member. The child is very sick and can not walk. They have had clerics and House Jorasco each treat the child with no success. They now travel to Zilargo to see a specialist.
The Gnome is very inquizative and looks around. You are guessing he is inventoring everything he sees. After studying the group for the first ten minutes his attention moves to the Cyrians. His mood seems to darken as he does this.
Gilad is staying to himself. He watches the female traveling with him as she walks around to explore the ship even as you folks are. The more you study him, the more you suspect he is the most skilleded warrior here.
The trip to Two Posts will take two days. There are two stops on the way. Stop one is Wroat then to a fortress before Baran's keep which is a days hike from the Trading Village of Two Posts at the base of the Peaks.
ACTIONS
Things to consider-
Where will Clang and Spike go at night?
Will there be a watch? If so- who and when?
Other people to speak to and if so who and what