OldSchoolGamerGirl
Adventurer
So with this new warlock that I don't like I am thinking it COULD with some work make a good gish.
Class Group MAGE
Prime stat Constitution Intelligence or Charisma
Battle Magus
1d8 HD per battle magus level
Saving throws Con and Cha
Skills (Choose 2): Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
Weapons: Simple and Martial Weapons
Tools: None
ARMOR TRAINING Light Armor, Medium Armor
(this just adds the martial weapons and changes the save profs(
Swordmage Spellcasting Ability: Constitution or Charisma
Extra cantrip: Pact Weapon
Extra ability thunder mark
Summoner Spellcasting Ability: Intelligence or Charisma
Extra cantrip: Pact Familiar
Extra ability: extra summon
make it a half caster
replace the Eldritch Invocation with the artificer infusions so they can make themselves magic armor and weapon
Thunder mark is more or less be thunder punch from Armor artificer
A creature hit by a melee weapon or unarmed attack has disadvantage on attack rolls against targets other than you until the start of your next turn.
Extra summon is pretty much just you can concentrate on 2 summoning spells as 1.
THen we just need to make some new spells for them.
Class Group MAGE
Prime stat Constitution Intelligence or Charisma
Battle Magus
1d8 HD per battle magus level
Saving throws Con and Cha
Skills (Choose 2): Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
Weapons: Simple and Martial Weapons
Tools: None
ARMOR TRAINING Light Armor, Medium Armor
(this just adds the martial weapons and changes the save profs(
Swordmage Spellcasting Ability: Constitution or Charisma
Extra cantrip: Pact Weapon
Extra ability thunder mark
Summoner Spellcasting Ability: Intelligence or Charisma
Extra cantrip: Pact Familiar
Extra ability: extra summon
make it a half caster
replace the Eldritch Invocation with the artificer infusions so they can make themselves magic armor and weapon
Thunder mark is more or less be thunder punch from Armor artificer
A creature hit by a melee weapon or unarmed attack has disadvantage on attack rolls against targets other than you until the start of your next turn.
Extra summon is pretty much just you can concentrate on 2 summoning spells as 1.
THen we just need to make some new spells for them.