Earth looks for the path to the final platform and finds vine-covered route that leads straight there... or so it would seem on first glance. Instead, he triggers a massive trap.
A banshee wail pierces the air and, before they know what's happening, everyone is attacking each other and when they finally recover, the platform the group is on collapses, sending everyone spilling into the spiked pit.
After several minutes of struggle, the group has straggled back to the tunnel at the start of the room, looking back into the traps.
[sblock=Traptacular]Earth's Perception roll: 1d20+11+2=17, fail.
Trap: 12 Will vs Earth, miss, 19 Will vs Devinihm, hit, 14 Will vs Illarion, miss, 14 Will vs Mab, miss, 23 Will vs Raijin, hit. 25 damage to Devinihm and Raijin(reduced to 21 for Devinihm), 12 damage to Earth, Illarion, Mab.
Presumably Devinihm and Raijin are still up. If not, someone needs to go rescue them.
You guys can try again, but it's reset and you'll have to start from the beginning again.[/sblock]
[sblock=Traps]The group now has a chance to do some looting.
You can aid another. Anyone who makes a roll in the challenge (normal or aid-another) will be at risk if the total failure trap is set off.
On total failure, the trap is failed and must be retried.
Simple Complete
Reward: Summoned Hide Armor +2(level 6) Devinihm, Amulet of Life +1(level 5) Illarion
Moderate Complete
Reward: 460gp, Bracers of Defense(Level 7) Raijin
Complex
Required Rolls: 1 Perception, 2 Athletics, 1 Acrobatics, 2 Arcana, 2 Thievery checks: DC 20
Success: 8 successes before 3 failures.
Failure: Each failure sets off a trap that only affects the individual rolling(and any players aiding that person): +10 vs Will, 2d6+4 damage.
Total Failure: If 3 failures, everyone participating is caught in a trap: +10 vs Will, 5d6+5 psychic damage, 1/2 damage on a miss.
Reward: 2d6 Level 4 loot parcels.[/sblock]