OOC:
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Readying an action. Removes you from the initiative order and places you before those that acted. Though thats get complex as we do things in "block' here. Monster blocks and PC blocks for fluid of motion. So a creature would ready an action use it as an Immediate Reaction then gets placed back into the initiative in front of the next time the PC Block goes, which is right where his next attack would go anyways.
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[sblock=Delay]You can choose to wait to take your turn until later in the round. You can wait until after your allies take actions so you can plan out tactics, or you can wait for enemies to move into range.
DELAY: NO ACTION
Delay Entire Turn: You must delay your entire turn, so you can’t delay if you’ve already taken an action
on your turn. You also can’t delay if you’re dazed or if you’re unable to take actions.
Coming Back into the Initiative Order: After any other combatant has completed a turn, you can step back into the initiative order. Perform your actions as desired and adjust your initiative to your new position in the order.
Losing a Delayed Turn: If you don’t take your delayed turn before your initiative comes up, you lose the delayed turn and your initiative remains where it was.
Start of Your Turn: At the moment you delay, carry out the start of your turn normally.
End of Your Turn: You don’t have a normal end of your turn. Instead, the things you do at the end of your turn happen at two separate times.
End Beneficial Effects when You Delay: At the moment you delay, end effects that last until the end of your turn and that are beneficial to you or your allies. For example, if on your previous turn you stunned an enemy until the end of your next turn, the stunned condition ends. You can’t prolong a beneficial effect by delaying.
End Sustained Effects when You Delay: You can’t sustain a power if you delay. At the moment you delay your action, the “check actions spent” part of the end of your turn occurs. Because you haven’t spent an action to sustain any active powers, sustainable effects end.
End Harmful Effects after You Act: After you return to the initiative order and take your actions, end effects that last until the end of your turn and that are harmful to you. For example, if an enemy weakened you until the end of your next turn, the weakened condition ends. You can’t avoid a harmful effect by delaying.
Make Saving Throws after You Act: After you return to the initiative order and take your actions, you make saving throws against effects on you.
Published in Player's Handbook, page(s) 288.[/sblock]
[sblock=Ready an Action]When you ready an action, you prepare to react to a creature’s action or an event. Readying an action is a way of saying, “As soon as x happens, I’ll do y.” For instance, you could say, “As soon as the troll walks out from behind the corner, I’ll use my pinning strike and interrupt its movement” or something like, “If the goblin attacks, I’ll react with a crushing blow.”
READY AN ACTION: STANDARD ACTION
Choose Action to Ready: Choose the specific action you are readying (what attack you plan to use, for example) as well as your intended target. You can ready a standard action, a move action, or a minor action. Whichever action you choose, the act of readying it is a standard action.
Choose Trigger: Choose the action that will trigger your readied action. When that action occurs, you can use your readied action. If the trigger doesn’t occur or you choose to ignore it, you can’t use your readied action, and you take your next turn as normal.
Immediate Reaction: A readied action is an immediate reaction. It takes place after your enemy completes the action that triggers it.
Interrupting an Enemy: If you want to use a readied action to attack before an enemy attacks, you should ready your action in response to the enemy’s movement. That way your attack will be triggered by a portion of the enemy’s move, and you will interrupt it and attack first. If you ready an action to be triggered by an enemy attack, your readied action will occur as a reaction to that attack, so you’ll attack after the enemy.
Note that an enemy might use a power that lets it move and then attack. If you readied an action to attack in response to that enemy’s movement, your readied action interrupts the movement, and you can attack before the enemy does.
Reset Initiative: After you resolve your readied action, move your place in the initiative order to directly before the creature or the event that triggered your readied action.
Published in Player's Handbook, page(s) 291.[/sblock]