[sblock=LILANDRA OLMEN]
LILANDRA OLMEN
Human Rogue 4 XP: 9,000
Chaotic Good
ABILITY SCORES
Using Point Buy Method (15)
Dex +1 at 4th level
STR 13
DEX 17
CON 9
INT 12
WIS 7
CHA 16
RACIAL ABILITIES
+2 to one ability score (Charisma)
Medium size
Normal speed: 30ft
Bonus Feat (see below)
Skilled: +1 skill rank per level
Languages: Common
CLASS ABILITIES
Hit Die: d8
Skill Points: 40
Weapons and Armor Proficiency: Simple weapons plus hand crossbow, rapier, sap, shortbow, and shortsword. Light armor, no shields.
Sneak Attack: +2d6
Trapfinding: +2 to Perception checks to find traps and Disable Device checks
Evasion: no damage on successful Reflex save
Rogue Talents (2): Combat Trick (bonus combat feat, see below) and Finesse Rogue (gains Weapon Finesse as a bonus feat)
Trap Sense: +1 to Reflex saves made to avoid traps and +1 dodge bonus to AC against attacks made by traps.
Uncanny Dodge: Cannot be caught flat-footed.
SKILLS
[sblock=Class Skills]Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge - Dungeoneering (Int), Knowledge - Local (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), Use Magic Device (Cha)[/sblock]
Acrobatics (Dex) [4]: +10
Appraise (Int) [2]: +6
Bluff (Cha) [4]: +9
Disable Device (Dex) [4]: +16
Intimidate (Cha) [4]: +9
Knowledge - Local [2]: +6
Linguistics (Int) [4]: +8
Perception (Wis) [4]: +5 (+7 traps)
Sleight of Hand (Dex) [4]: +12
Stealth (Dex) [4]: +10
Use Magic Device (Cha) [4]: +9
LANGUAGES
Common, Draconic, Dwarven, Elven, Giant, and Undercommon
FEATS
Human (Bonus): Deft Hands
1: Dodge
2: Two-Weapon Fighting
Bonus (from Combat Trick): Weapon Focus - Dagger
4: Two-Weapon Defense
Weapon Finesse (from Finesse Rogue)
COMBAT
Hit Points: 19
Armor Class (AC): 18
Fortitude: +0
Reflex: +7
Willpower: -1
Base Attack Bonus: +3
Combat Maneuver Bonus: +4
Combat Maneuver Defense: 17
ATTACKS
Dagger +1 - Melee: +7 to hit, 1d4+2 dmg, crit 19-20/x2
Dagger +1 - Ranged: +7 to hit, 1d4+2 dmg, crit 19-20/x2, RI 10ft
Dagger +1 & MW Dagger - TWF: +5/+5 to hit, 1d4+1 dmg, crit 19-20/x2
EQUIPMENT
143gp, 7sp, 8cp
[sblock=Itemized]
Dagger +1 -2302gp
Ring of Protection +1 -2000gp
Studded Leather Armor +1 -1085gp
Masterwork Dagger -302gp
Backpack -2gp
Bedroll -1sp
2x Map/Scroll Case -2gp
Crowbar -2gp
Flint & Steel -1gp
Grappling Hook -1gp
Hammer -5sp
Ink -8gp
Inkpen -1sp
Lantern, Bullseye -12gp
3x Flask of Oil -3sp
10x Sheets of Parchment -2gp
Belt Pouch -1gp
10x Day Trail Rations -5gp
Silk Rope -10gp
2x Sack -2sp
Waterskin -1gp
Whetstone -2cp
Flask of Acid -10gp
Masterwork Thieves Tools -100gp
Explorer's Outfit -10gp
[/sblock]
Magic Items: Dagger +1, Studded Leather Armor +1, Ring of Protection +1
Mundane Items: Masterwork Dagger, Backpack, Bedroll, 2 Map/Scroll Cases, Crowbar, Flint & Steel, Grappling Hook, Hammer, Vial of Ink, Inkpen, Bullseye Lantern, 3 Flasks of Oil, 20 Sheets of Parchment, Belt Pouch, 10 Days Trail Rations, Silk Rope, 2 Sacks, Waterskin, Whetstone, Flask of Acid, Masterwork Thieves Tools, Explorer's Outfit
[/sblock]
This is my first Pathfinder character in a long time, so let me know if I've missed something.