L
lowkey13
Guest
*Deleted by user*
I as a DM help new players make new characters. I see the same "choice" being made time and time again. As someone interested in game design, that's the sign of a feature that needs to be addressed.
Its interesting, because I so rarely see the tough feat selected, yet I see 80% 14s in Con.
Ability scores are representative of a character. They help determine what challenges a character will be successful at, and often which they'll try to avoid. If the random numbers scribbled on a paper don't matter, then why are you using a rule system to adjudicate your roleplaying?
Constitution is an entirely passive ability score.
I think that you may be exaggerating how much of a problem it would be.
Sure. Why not? If you are worried about the name, then rename the attribute Might, Brawn, or Physique, and you cover much the same ground.I'm not saying it could not be done, but Constitution has a deep use in the game. You could roll much into STR, question is would you really want to.
Hit Points
Concentration
Suffocating
Forced March
Chase
Extreme Cold and Heat
Dehydration checks
Affects days permitted to go absent of Food
Swimming (after an hour)
Diseases
Poisons
Life Drain
Healing Surges (Optional Rule)
Massive Damage (Optional Rule)
Sure. Why not? If you are worried about the name, then rename the attribute Might, Brawn, or Physique, and you cover much the same ground.
Oh, shitake mushrooms. I would have to give thought about some further things? I had not planned on that possibility of before. Curses! I am defeated!Reiterating what I posted earlier, if you did that, some thought would have to be given about point buy and ASI given 1 less ability. And then there is the monster issue, do you or don't you carry through the change.
Yeah, to me Wis for the arcanists who harnesses thrir powers from some otherworldly creature being the same control stat as the diviners who fo something at least a bit similar was a no-brainer.LOL something we agree on! The idea of Warlocks going to Wisdom is an interesting idea...
Another option with Con concerning hit points I have experimented in the past with 1E/2E was the Con mod adds to hit points for the level, but you cannot exceed the maximum for your hit die type. So, a Fighter with +3 Con bonus will have 4-10 hit points per level, as any result of 7 or more on the d10 is treated as 10.
Oh, shitake mushrooms. I would have to give thought about some further things? I had not planned on that possibility of before. Curses! I am defeated!
At this point, I am surprised you haven't pulled out, "But think of the children!"