I will take the baboon nai-nek-chai.
[sblock=Growling Ape]
Name: Growling Ape
Race: Nai-nek-chai (Baboon)
Class: spontanous druid, swift hunter variant
HPs: 24
XPs: 0
Str: 12 (4 pt)
Dex: 14 (6 pt)
Con: 14 (6 pt)
Int: 10 (4 pt, -2 racial)
Wis: 16 (6 pt, +2 racial)
Cha: 10 (2pt)
Bodily able and wise but no very friendly demeanor
BAB: +0
AC: 15, Touch: 15, Flat Footed: 13
Fort: +4
Refl: +2
Will: +5
Move: 30'
Init: +2
Listen/Spot: +7
Loads: Light: 0-43 / Medium 44 - 86 / Heavy 87 - 130
[SBLOCK=Racial Traits]
- +2 Wis, -2 Int. Nai-nek-chai are creatures of instinct, not intellect. Nai-nek-chai base speed is 30 feet.
- Medium: As medium-sized creatures (in their humanoid form) nai-nek-chai g
bonuses or penalties based upon their size. Shapechanger: All nai-nek-chai are Humanoid with the Shapechanger subtype. Animal Blood: Although Humanoid, nai-nek-chai are also considered to have the Animal Type for the purposes of spells and effects. For example, a nai-nek-chai could be affected by both a charm person and a charm animal spell.
- Low Light Vision.
- Animal Form: A nai-nek-chai may assume the shape of one species of Small or Tiny Animal. To do so is a standard action that does not provoke an attack of opportunity. A nai-nek-chai may assume animal form a number of times per day equal to 1 + his Constitution bonus. He may remain in this form indefinitely, and may return to human form in the same fashion (this does not count towards the number of changes per day).
Any armour or clothing worn at the time of transformation simply falls off. Magical worn items may remain, at the GM’s discretion. In animal form, the nai-nek-chai’s mental ability scores are unchanged. He keeps any skills that he has (although it may not be possible to use some in the new form). He gains a modifier to his physical ability scores depending upon the animal form taken (See Table: Animal Forms below). He may also gain any modes of locomotion that the new form has, and any racial skill bonuses. The change in size will affect armour class, attack rolls, Hide and grapple checks. In animal form a nai-nek-chai gains any extraordinary abilities of the animal form and any attack forms (and is automatically proficient in their use). Where the creature has a single attack form, the nai-nek chai applies 1.5x his Strength bonus to damage. Where an animal form has secondary attacks these are made at –5 to the attack roll and x1/2 Strength modifier to damage. A nai-nek-chai may learn the Multiattack feat to reduce this penalty and may also learn feats such as Weapon Focus and apply the effects to his natural attacks. A nai-nek-chai is also eligible to learn Improved Natural Attack, Ability Focus and other applicable ‘monster’ feats. Improved Natural Armour, if taken, applies only to the nai-nek-chai’s animal form.
[/SBLOCK]
Weapons:
Club -- +1 To Hit, 1d6 Damage (x2)
Sling -- +2 To Hit, 1d4 Damage ( x2)
Class Features:
AC Bonus
Animal Companion (waiting for ape on level 4)
Favoured Enemy (human)
Fast Movement (30 ft. base speed)
Track Feat (Bonus)
Nature Sense
Wild Empathy
Skills:
Concentration: +6 (4 ranks, +2 Con)
Listen: +7 (4 ranks, +3 Wis)
Spot: +7 (4 ranks, +3 Wis)
Survival: +9 (4 ranks, +3 Wis +2 nature sense)
Languages:
Common, ?
Feats:
Bonus: Track
1. Medium Animal Form
Spells
4/Day Level 0: Cure Minor Wounds, Detect Magic, Light, Read Magic
3/Day Level 1: Goodberry, Shillelagh, Summon Nature's Ally I.
[SBLOCK=Baboon Traits]
Str: 16 (4 pt, +4 animal)
Dex: 18 (6 pt, +4 animal)
Con: 16 (6 pt, +2 animal)
Int: 10 (4 pt, -2 racial)
Wis: 16 (6 pt, +2 racial)
Cha: 10 (2pt)
BAB: +0
AC: 17, Touch: 17, Flat Footed: 13
Fort: +5
Refl: +4
Will: +5
Move: 30', cimb 30'
Init: +4
Listen/Spot: +7
Loads: Light: 0-76 / Medium 77 - 153 / Heavy 154 - 230[/sblock]
Equipment:
Code:
Equipment: Cost Weight
Quarterstaff -Y 4lb
Dagger 200Y 1lb
Fish Hook 10Y -lb
Flint and Steel 100Y -lb
Pouch, Belt (2) 200Y 1lb
Rations, Trail (4 days) 200Y 4lb
Scrolls x2 (CLW) 5000Y -lb
Waterskin 100Y 4lb
Peasant's Outfit -Y -lb
2190Y
Thanks to Dirt
[/sblock]