Would the Scout class from Complete Adventurer be okay Phoenix?
Scout
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HD: d8
BAB: Average (as rogue)
Saves: Good Reflex (as rogue)
Class Skills: Balance, Climb, Craft, Escape Artist, Hide, Jump, Knowledge (dungeoneering), Knowledge (geography), Knowledge (nature), Listen, Move Silently, Ride, Search, Sense Motive, Speak Language, Spot, Survival, Swim, Tumble and Use Rope.
Skill Points: 8 + Int. Mod
Class Abilities for an 8th level scout:
- Skirmish (+2d6, +2 AC), when you move 10 or more feet in a round, any attack you make gains the listed bonus to damage (only creatures subject to critical hits are subject to this extra damage), and you gain a dodge bonus to AC.
- Trapfinding, as the rogue ability
- Battle Fortitude +1, grants the listed bonus as a competence bonus to Fortitude saves and Initiative.
- Uncanny Dodge, as the rogue ability of the same name.
- Fast Movement +10 ft.
- Trackless Step, as the druid ability of the same name
- Bonus Feats, every 4th level, selected from a smaller list.
- Evasion, as the rogue ability of the same name.
- Flawless Stride, able to move unimpeded through any sort of terrain that slows movement at normal speed and without impairment. Does not apply to magical terrain alterations or to swim/climb checks.
- Camouflage, as the ranger ability of the same name.
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