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The Upcoming Adventures thread

Walking Dad

First Post
Yes, but Georg, Raiyek, Kruk, Lily and Carolina also have enough XP to level up, but it hasn't been awarded yet so they're not leveled up. Not trying to be a dick but I'm sure VV's PC's will also level up (VV's said so himself) so should we let them make their second PC then now? Same for Kruk and Lily? We really should wait until the PC has been awarded the XP and leveled up first.
Understand the awarded XP, but being unable to send two PCs at once is uncool...

Riardon just get enough XP for level 4 and this was approved by the games judge:
http://www.enworld.org/forum/5126186-post231.html
So the awarded XP is no longer a problem... for me ;)
As for Qynn, he will never be leveled up, but retired.
 

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renau1g

First Post
Understand the awarded XP, but being unable to send two PCs at once is uncool...

Sorry, I don't really understand this sentence.

As for the XP, I'm glad that you have it to make the third.
When I said leveled up, I meant that the PC has received enough xp to achieve the next level (which the PC would then be leveled up, you just haven't chosen their new abilities)
 

Walking Dad

First Post
Sorry, I don't really understand this sentence.

As for the XP, I'm glad that you have it to make the third.
When I said leveled up, I meant that the PC has received enough xp to achieve the next level (which the PC would then be leveled up, you just haven't chosen their new abilities)

You answered it in the second part of your post. I thought I had to wait until the changes on one character are approved, before I could send another for approval.
 

stonegod

Spawn of Khyber/LEB Judge
My adventure may or may not be ready to go soon; had a few things come up in RL. If someone has a psionic-themed adventure and would like to pick up a bunch of psionic PCs, that's totally good w/ me. Honestly I don't know the PHB3 rules well enough yet and DMing a bunch of psionics would be tricky.
Its psionically flavored, but doesn't need psionics. Still working on it though. And as my 3rd PC is psionic, he wouldn't be able to go on it. Looks like him and the other psionic goliath are going to be fast friends. ;)

So go for it.
 

Tomalak

First Post
Is there a thread that explains planning/submitting an adventure? I have an Idea I'm looking forward to using, but I've never GM'd via PbP before, and I'm not sure where to start. (There's probably a wiki post somewhere, but as has been mentioned before, I fail at wiki)
 

duhexenhase

First Post
Hi, Tomalak,

I asked about making an adventure a week or so ago, and here are some of the useful replies I got.

Adventure submissions, like character submissions, should be sent to the judges at l4w.judges@gmail.com. There's a great ancient thread somewhere around here with DM and adventure advice by covaithe, I'll see if I can dig it up.

EDIT: Ah yes, here we go.

I would say plan an adventure how you would normally, only thing in PbP, combats take a bit longer so I find it's better to have fewer, more difficult encounters than frequent n or n+1 encounters. Treasure is handled via the DMG recommendations here so as long as you're cognizant that XP is doubled, therefore treasure should follow suit, you're good to go.

Adventures are sent into the judges account you sent your PC request to. As an FYI, there's currently a few adventures approved without PC's, but that problem may be alleviated when PHB3 becomes approved in a month or so. Personally, I'd suggest holding off until you've played a bit to make sure you like the pace of PbP, it's a much different animal than tabletop gaming.


[sblock=Charter info]
http://www.enworld.org/forum/living-4th-edition/246934-l4w-charter-read-first.html

Dungeon Masters

A Dungeon Master of some kind is necessary for any adventure, even an extremely short vignette. In order to start an adventure, the DM must request that the current judges in charge of adventure approval approve the adventure. Any adventure needs to submit the following information in order to be approved:

1) Who are the players: This can be a specific list or this can be a description of what kinds of characters are likely to fall in line with this adventure. DMs are strongly encouraged to offer openings to players that not already has a character on an adventure.
2) What is the story: What is the story of the adventure itself? What are the events that lead up to How is victory achieved or defeat met?
3) What is the background: Describe the setting, the people, and the motives that make this adventure.
4) What is the challenge: Specifically, what encounters, skill challenges, and roleplaying challenges will the players encounter? You don't need to completely spell out every encounter, but you should indicate where in the adventure the encounters lie and give a basic description and indicate how difficult they are meant to be. Example: "After defeating the animated waterbed, the PCs must escape the haunted boudoir by fighting their way through a series of trapped corridors while spectral French maids emerge from the walls and pursue them with diseased feather dusters. This encounter will be 2 levels above the PCs level".
5) What are the rewards: What kinds of rewards are there to be found? Fame, money, magic, and experience should all be expressed here. Anything that can be a reward is important for the judges to see. At a minimum, describe which treasure packets and the total amount of experience from encounters that PCs can get.
6) How long is the adventure expected to be? E.g. a long campaign, a medium length adventure, or a short vignette with only a few encounters. DMs new to play-by-post gaming are strongly encouraged to run a few vignettes and short adventures before trying their hand at a longer game.

The things we're looking for in an adventure proposal are basically as follows. First, to make sure that the DM isn't planning anything too unbalancing or destructive, like handing out a bunch of +5 vorpal swords to level 1 characters or having an army of undead dragons invade Daunton. Second, to make sure the judges have enough information about the adventure that if the DM were to suddenly disappear, a judge or substitute DM can step in and finish the adventure. Third, to make sure that any new setting details or NPCs you introduce are compatible with the rest of the living world's setting.

Submitting an adventure proposal does not mean that a DM can't improvise. No plan survives contact with the enemy, and no adventure outline survives unchanged once the players start posting. DMs are expected to use their judgement and adapt to player actions throughout the course of an adventure, and there is no need to re-submit if a DM changes plans in response to players.

DMs are not as limited as players in terms of what sources they may use. Feel free to use monsters from non-approved sources, or custom monsters, as long as they fall within the DMG's guidelines for customizing monsters. When in doubt, consult a judge. The exception is items; if you intend to have items in your game that might possibly fall into the players' hands, they should either be from approved sources or you should clear them with a judge first.

When an adventure is approved, then the DM can begin recruiting if necessary. The Hanged Man Tavern is the usual place to go to find a party of adventurers, though the DM may arrange a different beginning by discussing it out of character in the discussion thread. The DM need not take all comers, they may choose as they see fit from among the characters who express interest. As mentioned previously, DMs are strongly encouraged to offer openings to players that not already has a character on an adventure.

After the adventuring party is formed, the DM needs to find a judge that is not playing in that adventure to watch the adventure. This judge has the responsibility to step in if the DM disappears, and can override the DM if necessary. (This should be very rare, and would only happen in response to abuse by the DM.)

After the adventure is completed, the DM will give final awards for experience and treasures, and resolve how the PCs leave the adventure if it is site based. If there is an option for a continued adventure, it is important to plan for some players to be able to leave and for new members to join a group, because this is the nature of the forum.[/sblock]
 

covaithe

Explorer
Here's an old post of mine that I think does a better job than the Charter of explaining what should be in an adventure submission.

Things that I look for in adventure submissions include:
  • level of challenge is roughly appropriate for the suggested level range. This means I want to see at least some thought given to the encounters. "A party level +2 encounter" might be acceptable as a bare minimum, but I'd much prefer to see actual XP budgets or monster lists.
  • plot should make some kind of sense. DM should show that they're aware that the PCs may make unanticipated choices, and have given some thought to what happens if the PCs do not cooperate with NPCs, fail skill challenges, etc.
  • setting elements introduced are not too terribly inconsistent with established canon. The transitive isles were built with a fair amount of flexibility, but we'd like to avoid outright contradictions as much as possible.
  • planned treasure is vaguely appropriate -- e.g. DM is aware of doubled encounter XP and adjusts treasure accordingly. I'm pretty lenient on treasure plans.
  • Bottom line: if I had to take over this game and run it, would the submission give me enough information to do a decent job of it.

That last point is really the most important.
 



evilbob

Explorer
Sorry; more delays for mine, even though it has been approved. I don't want to start something and then flake out, so it may be another couple weeks. Sorry to those waiting!
 

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