Midian Rightson, human druid
Midian frowns, looking a bit sheepish, and shakes his head.
"There are some favors I can ask the body to purge disease, but I didn't ask them this morning, I'm afraid. I was trying to prepare ways to keep these things from finding or attacking us in the first place--thus the masking of scent and trail we enjoy--and I failed to consider what we do if one gets inside us.
Given the way healing magics have been warped in the Mournlands, there's also the question of if such magics might still work."
[sblock=ooc]It's a 3rd level druid spell, so Midian can technically cast it, but he doesn't have it prepared.
Question: does the Mournland nix cure spells, or conjuration (healing) in general?[/sblock]
[sblock=mini-stats]
[/sblock]
Midian frowns, looking a bit sheepish, and shakes his head.
"There are some favors I can ask the body to purge disease, but I didn't ask them this morning, I'm afraid. I was trying to prepare ways to keep these things from finding or attacking us in the first place--thus the masking of scent and trail we enjoy--and I failed to consider what we do if one gets inside us.
Given the way healing magics have been warped in the Mournlands, there's also the question of if such magics might still work."
[sblock=ooc]It's a 3rd level druid spell, so Midian can technically cast it, but he doesn't have it prepared.
Question: does the Mournland nix cure spells, or conjuration (healing) in general?[/sblock]
[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66
[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
Medium Air Elemental AC: 20, Reflex save: +8
Conditions: Full Party: Negate Aroma & Pass Without Trace (both 8 hours)
[b]Init:[/b] +02
[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3
[b]Perception:[/b] +17
Saving Throw Base Mod Misc* Total
Fort: 06 1 +2 +9
Ref: 02 2 +2 +6
Will: 06 6 +2 +14
* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
[b]Weapon Attack Damage Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'
[b]Surge:[/b] 9/9 remaining (CMB +14)
Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell
[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)
3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, Water Walk (D)
4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D)
* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining
[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 3/3 remaining