Thrane strike force. RAIDERS OF AUNDAIR STAY OUT


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Eidalac

Explorer
Hrm.

Now you just gave me another idea:

If we presume the crates are in the tower, an earth gem or fire gem could be a very good ace for destroying them. Fire for being, well, fire, and earth as it could very well bypass the defenders.

Main limit here is that I don't think your average elemental is able to take orders complex enough for us to send it while we fight, so I doubt earth would be practical enough.

But a fire elemental we sic on the crates would, at the very least, be enough to distract the main party.
 





Nac Mac Feegle

First Post
Alright, if I have at least 300xp to spare I can have a nice selection of items made and scrolls prepped. In addition, depending on how much spare XP (if any) I have, I can make wondrous items for other people at 75% price (to offset the XP cost). I'll need each of you to chip in 187.5gp for a scroll to get everyone airborne.
 

Dekana

Explorer
Our cleric! Healer of the wounded! Advocate of justice! Assaulter of innocent PC's!

[sblock=Trask, 5 Cleric]
Trask
Male Human, 5 cleric
Alignment: Neutral Good
Diety: The Silver Flame
Age: 22

Ability Scores
STR: 14
DEX: 12
CON: 14
INT: 10
WIS: 18 (15 + 1 level + 2 item)
CHA: 14

Hit Points: 39
AC: 19 (10 + 8 armor + 1 dex)
ACP: 5 (-5 armor)
Initiative: 5
BAB: 5
Grapple: 6
Speed: 20 (30 base - heavy armor)

Saves
Fort: 6 (4+2con)
Refl: 2 (1+1dex)
Will: 8 (4+4wis)

Attacks
Melee: MW Morningstar +8 hit, 1d8+2 x2 (hit: 5 BAB + 2 str + MW)

Languages: Common

Skills
Knowledge(religion): 8
Knowledge(planes): 3
Concentration: 7 (5 ranks + 2 con)
Heal: 14 (8 ranks + 4 wis + 2 belt (competency))


Feats
Improved Initiative (Human racial)
Augment Healing (1st)
Combat Casting (3rd)

Equipment
MW Morningstar (308gp)
+1 Full Plate (2,650gp)
+2 Periapt of Wisdom (4,000gp)
Healing Belt (750gp)
Wand of Cure Light Wounds (750gp)
Backpack (2gp)
--Bedroll (1sp)
--7 days Trail Rations (35sp)
--Tent (10gp)
Scroll of Fly (187gp)


Coin 88gp 4sp

Carrying capacity

Domains: Exorcism, Protection

Powers
You can exorcise possessing spirits (see p.106 Eberron)
Once per day you may grant someone by touch a resistance bonus equal to cleric level on next saving throw. This is a standard action, duration of 1 hour.
Turn undead 5/day, +2 on turning checks from knowledge(religion). (see p. 159 PhB for table)
Healing spells do +2 per spell level (Augment Healing feat).


Spells prepared
0: Detect Magicx2, Light, Guidancex2
1: Command, Faith Healingx2, [Sanctuary]
2: Hold Personx2, Silence, [Shield Other]
3: Stone Shape, Dispel Magic, [Protection from Energy]

Spells per day:
0: 5
1: 4+1
2: 3+1
3: 2+1
[/sblock]
 
Last edited:

FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Ast of Thrane

This is a little bit rough. I am not sure of the Iron Heart Chant prereq's from the Eberron CS or the Changeling Racial abilities. I can update them when I get home. I saved money for the scroll of flying that someone suggested. I also took about 3/4 HP per level.

Code:
[COLOR=DarkOrange][SIZE=4][B]Ast of Thrane [/B][/SIZE][/COLOR]
[I]Medium Humanoid (Shapechanger)[/I]

[b]Race:[/b]   [COLOR=DarkOrange]Changeling [/COLOR]       [b]Profession:[/b] Informant for the Silver Flame
[b]Gender:[/b] Male              [b]Classes:[/b]    Bard 3/ Fighter 2
[b]Align:[/b]  Lawful Neutral    [b]Party Role:[/b] Infiltration and Scout
                          [b]Patron:[/b]     Silver Flame

[b]Speak:[/b] Com, Elf, Goblin, Dwarf, Orc, Celestial

[b]Str[/b] 12 (+1) [4 pts]
[b]Dex[/b] 16 (+3) [10 pts]
[b]Con[/b] 12 (+1) [4 pts]
[b]Int[/b] 14 (+2) [6 pts]
[b]Wis[/b] 10 (+0) [2 pts]
[b]Chr[/b] 15 (+2) [6 pts] [+1 Level]


[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]

[b]Hide[/b]			+11     = 8 [+3 Dex]
[b]Move Silently[/b]		+11     = 8 [+3 Dex]

[b]Spot[/b]			+6      = 6 [+0 Wis]
[b]Listen[/b]			+6      = 6 [+0 Wis]

[b]Gather Info[/b]		+10 	= 8 [+2 Chr]

[b]Perform (Oratory)[/b]	+8      = 6 [+2 Chr]
[b]Disguise[/b]		+16     = 6 [+2 Chr] [+10 Racial] [-2 Different Race]

[b]Speak Lang[/b]		+5   	= 3 [+2 Int]
[b]Knowl (Religion)[/b]	+7    	= 5 [+2 Int]
[b]Bardic Knowledge[/b]	+5    	= 3 [+2 Int]

[b]Bluff[/b] 	   		+4	= 0 [+2 Chr] [+2 Racial]
[b]Sense Motive[/b] 		+4   	= 0 [+2 Chr] [+2 Racial]
[b]Intimidate[/b] 		+4   	= 0 [+2 Chr] [+2 Racial]

[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]

[i]Armor (Light, Medium, Heavy, Shields, Tower Shield)
Weapons (Simple, Martial)[/i]

[L1] [b]Point blank Shot[/b] [L3] [b]Song of the Heart (ECS)[/b]
[F1] [b]Rapid shot[/b] [F2] [b]Precise Shot[/b]
 

[COLOR=DarkOrange][u][b]Combat[/b][/u][/color]

[b]BAB:[/b]  +4        [b]Melee[/b] +5        [b]Ranged[/b] +7     [b]Mvmt:[/b] 30'
[b]HP:[/b]   33       	[b]Init:[/b] [+3 Dex] [b]Action Points[/b] 7 (d6)
[b]AC:[/b]   19/21
    [+5 Mirthil Shirt] [+3 Dex] [+1 Ring of Protection][+2 Heavy Wooden Shield]

[b]Fort[/b]    +5     = +4 [+1 Con]
[b]Ref[/b]     +7     = +4 [+3 Dex]
[b]Will[/b]    +3     = +3 [+0 Wis]


[b]Weapons[/b]
[B](MW) Composite Long Bow[/B]
    Normal          +8  1d8+2
	Insp. Cour. +10 1d8+4
    Rapid           +6/+6 1d8+2 
	Insp. Cour. +8/+8 1d8+4
	
[B]Darkwood Morning Star (MW)[/B]  
    Normal 	    +6 1d8 +1
	Insp. Cour  +8 1d8 +3  (BP)


[b]Options[/b]

[u]Attack[/u]
+2 Inspire Courage (Song of the Heart)
Fascinate

[u]Defense[/u]
Counter Song

[u]Bard Spells (Caster Level: 3)[/u]

[b]DC[/b]
12   0th   3    6  RM, DM, Mage Hand, Dancing Lights, Message, Ghost Sound
13   1rst  1+1  3  Cure Light Wounds, Inspirational Boost, Silent Image


[u]Scroll (131.25 gp - PC Made)[/u]
2nd Silence
Expeditious Retreat

[u]Scroll (12.5 gp)[/u]
1rst Alarm


[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]

[Racial] Natural Linguist, Minor Shape Change
[Bard 1] Inspire Courage, Counter Song, Fascinate, Bardic Music and Knowledge
[Bard 3] Inspire Competence


[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color]

  [b]+1 Darkwood Composite Long Bow (+1)  (MW)[/b] [1d8, ×3, 1.5 lb, 110', 2530 gp]
  [b]Darkwood Morning Star (MW)[/b]         [1d8×2, 3 lb., 368 gp]

  [b]+1 Mithril Shirt[/b]  [+5, +6, 0, 10%, 30', 12.5 lb, 1100gp]
  [b]+1 Ring of Protection[/b]  [2000gp]
  [b]Heavy Wooden Shield[/b]  		[+2, -2, 10gp]

  [b]Hat of Disguise[/b] (1350gp - PC Made]
  [b]Bag of Tricks (Grey)[/b] [900gp]
  [b]Efficient Quiver[/b] [2 lbs, 1800gp]
    60 Arrows [3 gp]
    5 Javelin (5 gp), 2 Short Spear (2gp)
    Long Spear (5 gp), Quarter Staff (--), Spear (2 gp) 

Potion Cure Moderate Wounds (300gp)

[b]Backpack[/b] (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (0.1gp),
flint and steel (1gp), 2 waterskin (2gp), Silver Holy Symbol (1 lbs, 25 gp)
Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)

[b]Belt Pouches (2)[/b] (1lbs, 2gp)
3 Caltrops (3lbs, 3 gp)

[i]Scroll of Flight from PC (187.5gp)[/i]

[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]

[b]GP[/b] 154.3gp


[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]

[B]Height:[/B] 5'2"         [B]Weight:[/B] 115 lbs
[B]Age:[/B] 20              [B]Handedness:[/B] Right
[B]Hair:[/B] White          [B]Eyes:[/B] White
[B]Stature:[/B] Wiry       [B]Skin Color:[/B] Greyish White

Ast is currently traveling as a scruffy Half Elf Scout of sorts named
[i]Andrius of Scales[/i] with short light brown hair and deep green 
eyes; 5'9 and 150 lbs; wiry and toned but not imposing by any means. 

Sometimes he travels as a low level lay priest or sage, a mercenary or 
scout for hire; general thug or informant. Whatever is need by the 
dictates of the Flame.

[COLOR=DarkOrange][u][b]History[/b][/u][/color]
Ast was born on the border of Aundair and Thrane. His parents were
put to death for a crime and the local Flamite Temple took the child in as 
their own. They tried hard to tame his innate nature for subterfuge, but 
they found that it work best when they allowed him to explore and test
being the changeling that he is. In the end their acceptance won his 
loyalty to the flame and he has since then become an ardent and stealthy
force for Flamite forces.

During the Last War as an informant, scout, and body guard for Silver Flame 
operatives and priests. In combat he is specialized in archery support and 
uses rousing Flamite prose and stories to rouse his companions and allies to 
overcome their doomed quarry.
 
Last edited:

Eidalac

Explorer
I think you are referring to Song of the Heart, which requires Bardic Music (duh...), Inspire Competence and 6 ranks of a Perform skill.
 

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