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Thrane strike force. RAIDERS OF AUNDAIR STAY OUT


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Dekana

Explorer
I wonder if it would be possible to sabotage the airship undetected before the assault. I think that would beat chasing after it while flying, if the other team tries to make an escape.
 

Zurai

First Post
Here's Armament, the Warforged Warblade. It's still a bit of a rough draft.

[sblock=character sheet]Armament
Male Personality Warforged Warblade 5
Alignment: Lawful Neutral
Deity: None
Region: Thrane
Height: 7'
Weight: 400 lbs
Eyes: Blue
Skin: Rough adamantine shell
Age:
XP:

Str: 17 (+3) [10 points, +1 level]
Dex: 12 (+1) [4 points]
Con: 16 (+3) [6 points]
Int: 14 (+2) [6 points]
Wis: 10 (+0) [4 points]
Cha: 8 (-1) [2 points]

Class and Racial abilities:
Living Construct
DR 2/Adamantine
Battle Clarity (Int bonus to Reflex saves)
Weapon Aptitude (Can change the focus of any feat that only affects a specific weapon)
Uncanny Dodge
Battle Ardor (Int bonus to confirm crits)

Hit Dice: 5d12+15
Hit Points: 59
AC: 18 (+8 Armor, +1 Dex, -1 Trait) [Touch 10, Flat-footed 17]
Init: +3 (+1 Dex, +2 Trait)
Speed: 20ft

Saves:
Fortitude +8 [+4 base, +3 Con, +1 cloak of resistance]
Reflex +5 [+1 base, +1 Dex, +2 Int, +1 cloak of resistance]
Will +3 [+1 base, +1 Wis, +1 cloak of resistance]

BAB/Grapple: +5/+8
Melee Atk: +9 (2d6+5/19-20/x2, greatsword +1)
Ranged Atk: +4 touch (alchemist item)

Skills:
Code:
Balance			+4 (8 Ranks, +1 Dex, -5 ACP)
Concentration		+11 (8 Ranks, +3 Con)
Hide			+0 (4 Ranks, +1 Dex, -5 ACP)
Listen			-4 (0 Ranks, +0 Wis, -4 Inattentive)
Move Silently		+0 (4 Ranks, +1 Dex, -5 ACP)
Spot			-4 (0 Ranks, +0 Wis, -4 Inattentive)

Trait:
Aggressive (+2 Initiative but -1 to AC)

Flaws:
Inattentive (-4 on all Listen and Spot checks)
Shaky (-2 on all ranged attack rolls)

Feats:
Adamantine Body (1st level)
Power Attack (flaw bonus)
Vital Recovery (flaw bonus)
Endurance (3rd level)
Diehard (Warblade bonus)

Languages:
Common

Manuevers Known:
Diamond Mind - Moment of Perfect Mind, Emerald Razor
Iron Heart - Steel Wind
Stone Dragon - Mountain Hammer, Bonecrusher
White Raven - Leading the Attack

Stances Known:
Iron Heart - Punishing Stance
White Raven - Leading the Charge

Manuevers Readied:
Counters - Moment of Perfect Mind
Strikes - Steel Wind, Emerald Razor, Bonecrusher

Equipment:
greatsword +1, 2350g, 8 lbs
cloak of resistance +1, 1000g, 2 lbs
sandles of sprinting, 2300g, - lbs
brute gauntlets, 500g, - lbs
backpack, 2g, 2 lbs
~grappling hook, 1g, 4 lbs
~masterwork manacles, 50g, 2 lbs
~200' silk rope, 40g, 20 lbs
~shovel, 2g, 8 lbs
~whetstone, 2c, 1 lb
~everburning torch, 110g, 1 lb
potion case, 1g, 5/10 lbs
~potion of fly, 750g, 1/10 lbs
~potion of invisibility x2, 600g, 2/10 lbs
~oil of repair moderate damage x3, 900g, 3/10 lbs
belt pouch, 1g, 5/10 lbs
~flask of alchemist's fire x2, 40g, 2 lbs
~tanglefoot bag, 50g, 4 lb
~thunderstone x2, 60g, 2 lb
<contributing to scroll of fly> 187.5g

Money:
5.58g


~~~~~~~

Appearance:

Personality:

Background:
[/sblock]
 
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FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Flying Invisibly up to the ship, securing it, and then taking on the PC's is probably the safest answer. We may be able to use the ship as a bargaining chip or a place to start the assault from there.
 

Eidalac

Explorer
Ok, I'm dropping my +1 warhammer to a masterwork, freeing up 2,000 gp for the group warchest.


While I'm not sure if we could sabatouge the ship, I do agree that flying/climbing to the top and securing the ship before making our way down is our best bet. It'll cut off the best escape route, and I'd give good odds the crates are probably in the ship.
 

Scurry

First Post
Hm. I appear to have miscounted. Looks like there's already 6. If Dr. Z's going first-come, first-serve, then nevermind my ramblings.

If not, then I'll whip up a damage guy... rogue, possibly duskblade if I feel lazy and like cribbing from another character. :D
 

Nac Mac Feegle

First Post
Illusionist:

[sblock]
Ysir Freewind
Male Human Illusionist 3/Master Specialist 2
Alignment: CG
Height: 5' 8''
Weight: 121lbs
Hair: Blond
Eyes: Blue
Skin: Tanned
Age: 22
XP: 11,021

Str: 10 (+0) [2 points]
Dex: 14 (+2) [6 points]
Con: 14 (+2) [6 points]
Int: 20 (+5) [13 points, +1 level, +2 Item], 22 with Fox's Cunning
Wis: 10 (+0) [2 points]
Cha: 11 (+0) [3 points]

Racial Abilities: 1 bonus feat at first level, +4 skill points at first level, +1 skill point/level past first

Class Abilities: Scribe Scroll, Summon Familiar, Spells, Skill Focus (Spellcraft), Expanded Spellbook (Shadow Spray)

Hit Dice: 5d4 + 10
HP: 26/26
AC: 12 (+2 Dex), 16 with Shield up, 20 with Mage Armor up
Init: +2 (+2 Dex)
Speed: 20ft

Saves:
Fortitude +3 [+1 base, +2 Con]
Reflex +3 [+1 base, +2 Dex]
Will +6 [+6 base, +0 Wis]

BAB/Grapple: +2/+2
Melee Atk: Quarterstaff +2 [1d6, x2]

Skills :
Concentration +10 [8 ranks, +2 Con]
Decipher Script +13 [8 ranks, +5 Int]
Knowledge: Arcana +13 [8 ranks, +5 Int]
Knowledge: History +13 [8 ranks, +5 Int]
Knowledge: Religion +13 [8 ranks, +5 Int]
Knowledge: The Planes +13 [8 ranks, +5 Int]
Spellcraft +16 [8 ranks, +3 Int, Skill Focus]


Feats:
Scribe Scroll (Bonus Feat)
Spell Focus: Illusion (1st Level)
Greater Spell Focus: Illusion (1st Level human bonus)
Craft Wondrous Item (3rd Level)

Languages: Common, Draconic, Dwarven, Elven.

Equipment:
3 potions Mage Armor (150gp)
Arcanist's Gloves (Self-Crafted, 250gp, 20xp)
Empowered Spellshard: Magic Missile (1,500gp)
Infinite Scrollcase (2,800gp)
Scrolls:
Bull's Strength (150gp + 200gp to scribe in spellbook)
Fly (375gp + 300gp to scribe in spellbook)
Dragonskin (375gp + 300gp to scribe in spellbook)
Dragonskin (Self Crafted, 187.5gp, 15xp)
Enlarge Person (Self Crafted, 12.5gp, 1xp)
Knock (150gp + 200gp to scribe in spellbook)
Phantasmal Assailants x2 (Self Crafted, 150gp, 12xp)
Shadow Spray (Self Crafted, 75gp, 6xp)
Silence (Self Crafted, 75gp, 6xp)
Shield (25gp + 100gp to scribe in spellbook)
Shield x2 (Self Crafted, 25gp, 2xp)
Invisibility (150gp + 200 to scribe in spellbook)
Invisibility (Self Crafted, 75gp, 6xp)
Scribing Slow into Spellbook (150gp for access to spell, 300gp for copying)

Crafted for Others:
-Elixir of Hiding x2 (Earned 125gp, cost 20xp)
-Elixir of Sneaking x2 (Earned 125gp, cost 20xp)
-Cloak of Resistance +1 (Earned 250gp, cost 40xp)
-Hat of Disguise (Earned 450gp, cost 36xp)
-Cloak of Resistance +1 (Earned 250gp, cost 40xp)
-Brute Gauntlets (Earned 125gp, cost 20xp)

XP Spent: 479 (includes scribing 5 additional scrolls of Fly for the party at cost)

Money: 50gp

Spells in Spellbook: All 0th level except Necromancy/Conjuration. 1st: Shield, Magic Missile, Enlarge Person, Color Spray, Ray of Clumsiness, Protection from Evil, Identify, Expeditious Retreat, Disguise Self. 2nd: Bull's Strength, Fox's Cunning, Shadow Spray, Phantasmal Assailants, Mirror Image, Silence, Invisibility, Knock. 3rd: Haste, Slow, Invisibility Sphere, Fly, Dragonskin.

Spells Prepared (4/5+1/3+1/2+1): 0th: Message, Open/Close, Read Magic, Detect Magic. 1st: Shield, Magic Missile x3, Ray of Clumsiness, Color Spray. 2nd: Fox's Cunning, Shadow Spray, Phantasmal Assailants, Mirror Image. 3rd: Haste, Slow, Invisibility Sphere.
[/sblock]

I'll finalize expenditures once I get work on XP. If I can scribe scrolls then I'll take requests for any extra scrolls off my spell list (if people want Enlarges, Expeditious retreats, etc).

EDIT: It's probably a not half-bad idea to have someone who can do hide and move silently without magic in case we need a lone scout.
 
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Eidalac

Explorer
Well, Ast has a +11 to both, which is about as good as it gets without magic.

Plus, worst case, I can slip him my elixirs, boost both to +21.
 

Dekana

Explorer
Eidalac said:
While I'm not sure if we could sabatouge the ship, I do agree that flying/climbing to the top and securing the ship before making our way down is our best bet. It'll cut off the best escape route, and I'd give good odds the crates are probably in the ship.
Indeed, if the coffins were still on an airship at the top, and the PC's holed up in the tower, we could simply fly up and hijack the ship without a fight (our goal after all is the coffins, not the lives of the other team).

However, reading back on DrZombie's posts, I don't actually see him say the airship is at the tower; just that there's a ramp which could be used for one.

Edit: I haven't looked through the Raiders of Aundair IC post, so I only know as much as this thread says.
 

DrZombie

First Post
Whoops. looks like there's a lot of people willing to kick innocent fellow gamers in the pills.

As for the one-shot items : I'm OK with scrolls and such, but the evil elemental-sprouting gems are not done. That would be a little unfair. Very funny, but unfair (euhm, yeah, my idea of funny is a bit weird at times.)

You know the ship is moored at the tower. Just flying away with an airship is a bit tricky unless you're from house lyrander and have a dragonmark.

As for the XP : you're all 1500 XP over lvl 5.

I'll sort out who's in the game tomorrow morning. Had a very long day.


nighty night people.
 

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