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To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

johnmeier1

Explorer
Georg doggedly pursues the gnome, trying to keep up before blasting another wave of thunder towards it. Give up now or there will be nothing left of you!

[sblock=OOC]Move action to C12, do I need any athletics rolls for this (did they?)
Standard Thunderwave at C11-C10 and the wall, striking the gnome.
1d20+5=15 (vs gnome Fort) for 1d6+5=9 (thunder damage) and push it 1 square adjacent to Kruk (D8)

Okay, Intimidate is a standard action, so someone else will have to try it. Who is good at that? I guess we should wait for only 1 enemy remaining...
Georg should be at 27/31 after last turn's healing surge/second wind.

AC: 16 NAD:13/14/14
HP: 27/31 Surges: 8/9 Surge Value: 7 AP: 0
Languages: Common (Allarian), Dwarven
Str:10 Dex:10 Wis:14 Con:16 Int:18 Cha:10

Powers:
Cantrips
Scorching Burst
Thunderwave
Burning Hands (used)
Second Wind (used)
Flaming Sphere (used)

Full Character Sheet

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dimsdale

First Post
Kruk swings again at the axe wielder. This time however he uses the momentum from his swing to step north after his attack against the axe wielder in order to take a swing at the gnome as well.

[sblock=actions]
movement: none
attack: passing attack: 1d20+9+2(flank)-2(concealment)=22 for 1d10+5=6

Kruk shifts to d8 and attacks the gnome with a basic attack at 1d20+9+2 = 28 for 7

kruk marks both the gnome and the axe wielder
[/sblock]

[sblock=stats]
Adverse Condition: None
Initiative: +1
Kruk- Male Dwarf Fighter Level 3
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48
*Bloodied 24 Surge Value 12; Surges Per-Day 12 -1 = 11
*AC =22
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind: 1
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack USED
Parry and Riptose
*Daily
Comeback Strike USED
Unstopable
Thundering Weapon power USED
Cloak Power
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industrygothica

Adventurer
"Just die already," Carolina mumbles as she drives her blade forward again into the axeman's giant eye.


[sblock=Actions]Sly Flourish vs. Axey; 1d20+9=23, 1d4+8=12[/sblock]

[sblock=Carolina's stat block]Carolina- Female Halfling Rogue 1
Passive Perception: 14, Passive Insight: 9
AC:17, Fort:11, Reflex:17, Will:13 -- Speed:6
HP:13/24, Bloodied:12, Surge Value:6, Surges left:7/7
Initiative +5
Action Points: 0, Second Wind: not used
Powers: Sly Flourish, Deft Strike, Positioning Strike, Blinding Barrage
[/sblock]
 

Lord Sessadore

Explorer
[sblock=OOC]I just noticed, the axe wielder attacked Raiyek twice last round and was marked by Kruk. Kruk should get an attack against him, right?

Carolina isn't going to shift to flank with Raiyek?[/sblock]
Raiyek tries to find his feet once again on the slippery ground, but botches his next attack against the axeman. Don't get frustrated ... your friends seem to have things in hand.
[sblock=Actions]Move: stand up, yet again.
Minor: DC on axe.

If the axeman is still alive when my turn rolls around:
Standard: Holy Strike vs. axe: 1d20+8=10 vs. AC, 1d10+7=8 radiant damage. Well, that sucked. Flanking isn't going to help that land, unfortunately.

If the axeman is dead by my turn:
Standard: move to C10 (unless Grim or Lily wants to move there).[/sblock]
[sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 3
Passive Perception: 21, Passive Insight: 19; Low-light vision
AC:23, Fort:16, Reflex:17, Will:16 -- Speed:6
HP: 15/39 +5 thp, Bloodied:19, Surge Value:9, Surges Left:7/11
Resist 1 all, Resist 5 poison
Action Points: 0, Second Wind
Powers
Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (2/3)

Piercing Smite
Strength from Valor
Virtue
Channel Divinity
Elven Accuracy
Hunter's Quarry

Paladin's Judgment
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.[/sblock]
 
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Oni

First Post
Lily peered over the crates at the melee. Holding the skull tightly in her hands she waited until the warrior with the axe seemed distracted, then whispering a incantation the skulls empty eye sockets flared and she exerted her will over the shadowing thing that hung over the scene. Hooked tentacles formed out the roiling mass of darkness, dropping down onto their unsuspecting prey. A hundred beady hungry eyes glared from the night spirit at the taste of blood. It radiated palpable waves of bloodlust and feral cunning infusing the very air around it, feeding and spurring on the fight to its furious crescendo.

[sblock=ooc]

Lily should be in G9 rather than F9

standard: Watcher's Strike: vs Ref [Target: axe wielder] (1d20+4=24)
Crit! 12 damage, and until the end of Lily's next turn, she and her allies gain a +1 bonus to attack rolls and a +5 bonus to Perception checks while adjacent to her spirit companion.

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