I apologize. That took 5 times what it ought to have to format acceptably.
If I've made any mistakes, let me know.
If anything's unclear or doesn't fit well, let me know.
If you have any criticisms, tell me. EVERYTHING is subject to change. Even if you think the name is ..... bad. Tell me. I'll see what I can do.
Rayburn Hathwick:
[sblock]
Code:
Name: Rayburn Hathwick
Class: 1 Rogue/1 Wizard
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
Religion: Passively Pelor
Str: 10 +0 (02p.) Level: 2 XP: 1000
Dex: 14 +2 (06p.) BAB: +0 HP: 12 (d6+2)+1/2(d4)+2
Con: 14 +2 (06p.) Grapple: +0 Dmg Red: 0/0
Int: 16 +3 (10p.) Speed: 30' Spell Res: 0
Wis: 8 -1 (0p.) Init: +2 Spell Save: +0
Cha: 12 +1 (04p.) ACP: 0
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +2 +0 +0 +0 12
Touch: 12 Flatfooted: 10
Base Mod Misc Total
Fort: +0 +2 +0 +2
Ref: +2 +2 +0 +4
Will: +2 -1 +0 +1
Weapon Attack Damage Critical
Shortbow +2 d6(+1d6 SA) 20x3
Rapier +0 d6(+1d6 SA) 18-20x3
Short Sword +0 d6(+1d6 SA) 19-20x2
Languages: Reintish, Elven, Halfling, Dwarven
Abilities: Summon Familiar, Empathic Link, Sneak Attack (+1d6), Trapfinding
Feats: Combat Expertise, Skill Focus: Knowledge: Arcana (Human), Scribe Scroll (Wizard Bonus), Alertness (w/ Familiar)
Trained Skills (8 Rogue + 3 Int Mod + 1 Human + Feat + Multiclass)
Skill Name: Skill Mod: (Trained +1/2 Lev. +Ab. Mod +Tool)
Acrobatics: 7 (5 +1 +1)
Deception: 9/10 (5 +1 +1 +2 Kit/+3 Familiar)
Cryptomancy: 9 (5 +1 +3)
Disable Device: 11, 9 (5 +1 +3 +2; 5 +1 +1 +2)
Gather Information: 7, 9 (5 +1 +1; 5 +1 +3)
Knowledge: Arcana: 9 (5 +1 +3)
Perception: 7, 9 (5 +1 -1 +2; 5 +1 +3) (7 when Alertness in effect)
Persuasion: 7 (5 +1 +1)
Sleight of Hand: 8 (5 +1 +2)
Spellcraft: 9 (5 +1 +3)
Stealth: 8 (5 +1 +2)
Survival: 5 (5 +1 -1)
Use Magic Device: 7 (5 +1 +1)
Untrained Skills: (Level + Ab. Mod)
Appraise: 4 (1 + 3)
Athletics: 7 (5 +1 +1)
Concentration: 3 (1 + 2)
Horsemanship: 3 (1 + 2) (Dex)
Equipment: Cost Weight
Wand of MM (Lv. 3) 2250 gp ---
Familiar (Snake) 100 gp 2 lb
Explorer's Outfit 10 gp 8 lb
Rapier 20 gp 2 lb
Shortsword 10 gp 2 lb
Shortbow 30 gp 2 lb
Arrows (20) 1 gp 3 lb
Spell Component Pouch 5 gp 2 lb
Warhorse, light 150 gp ---
Load (Current) 429 lb (Light)
Light: 230 Med: 231-460 Heavy: 461-690
Drag: 3450 lb
-Saddle (military) 20 gp 30 lb
-Saddlebags 4 gp 8 lb
-Feed 1 gp 200 lb
Handy Haversack 2000 gp 5 lb
-Main Compartment 77.5 lb
Nobles' Outfit 75 gp 10 lb
Associated jewelry 100 gp ---
Signet Ring 5 gp ---
Scholar's Outfit 5 gp 6 lb
Peasant's Outfit .1 gp 2 lb
Rope (hempen) 1 gp 10 lb
Lantern (bullseye) 12 gp 3 lb
Oil (flask) (x10) 10 gp 10 lb
Empty Sack (x4) .4 gp 6 lb
Flask, Empty (x3) .1 gp 4.5 lb
Rations, trail (x8) 4 gp 8 lb
Pot, Iron .5 gp 10 lb
Bedroll .1 gp 5 lb
Blanket, Winter .5 gp 3 lb
-Left Compartment 15.5 lb
Arrows (80) 4 gp 12 lb
Flint and Steel 1 gp ---
Inkpen .1 gp ---
Ink (1 oz vial) 8 gp ---
Paper (10 sheets) 4 gp ---
Sealing Wax 1 gp 1 lb
Chalk (90 pieces) .9 gp ---
Map case 1 gp .5 lb
Candle .2 gp ---
Hammer .5 gp 2 lb
-Right Compartment 10 lb
Thieves' Tools, MWK 100 gp 2 lb
Disguise Kit (10 charges) 50 gp 8 lb
(Wallet with 30 gp hidden in this pocket)
Total Gear Value: 4985.5 gp (Including hidden wallet)
Total Weight: 26 lb Money: 10 gp 40 sp 50 cp (actual coinage)
Lgt Med Hvy Lift Push
Max Weight: 33 lb 66 lb 100 lb 200 lb 500 lb
Spells Prepared
0 (3): Read Magic, Message, Prestidigitation
2 (1+1): Mage Armor, Color Spray
Spellbook:
Resistance -- Abjur -- 0
Acid Splash -- Conj -- 0
Detect Poison -- Div -- 0
Read Magic -- Div -- 0
Daze -- Ench -- 0
Dancing Lights -- Evoc -- 0
Flare -- Evoc -- 0
Light -- Evoc -- 0
Ray of Frost -- Evoc -- 0
Ghost Sound -- Illus -- 0
Disrupt Undead -- Necro -- 0
Touch Fatigue -- Necro -- 0
Mage Hand -- Trans -- 0
Mending -- Trans -- 0
Message -- Trans -- 0
Open/Close -- Trans -- 0
Acrane Mark -- Univ -- 0
Prestidigitation -- Univ -- 0
Mage Armor -- Conj -- 1
Mount -- Conj -- 1
Comprehend Languages -- Div -- 1
Identify -- Div -- 1
Magic Missile -- Evoc -- 1
Color Spray -- Illus -- 1
Familiar: Snake (Tiny Viper)
Age: 23
Height: 5' 11"
Weight: 170 lb
Eyes: Gray
Hair: Blond
Skin: Fair (Unhealthy Pale)
[/sblock]
Appearance:
[sblock]
Description:
Rayburn is a tall, thin human with a pallid, sallow complexion common to the Hathwicks. The most distracting feature of his face is his shock of blond hair, which he rarely attempts to tame. Gray eyes dominate his clean-shaven face. He wears his family colors of forest green and stone gray, representative of their home, in court; however, he often "slums" it in various outfits he's picked up along the way. Most often he can be seen in a standard explorer's outfit, with a tiny viper occasionally peeking out of one of the large pockets.[/sblock]
Background
[sblock]
Hathwick Manor was originally a fort from before the goblins ruled the area. After they were driven out, little remained of the ruins except a stout foundation in a defensible location. The Hathwicks seized upon this, and turned it into their county seat. Now known as the city of Hathwick, it controls a larger than average area for a county, though the area is very sparsely populated compared to other regions of South Denumbria. The majority of the county consists of forested hills, but the land is arable where it's not forested, or where forest has been cleared. Even the forested areas produce game in plenty. In addition, a small number of mines for non-precious ores and minerals -- lead, tin, quartz, non-gem feldspars, mica, and the like --- are worked and exported, or turned into finished goods and then exported. The major asset to the kingdom in this area, indeed, is the keep at the center of town and its outlying barracks. Taken together, these assets allow for a comfortable existence for the Hathwicks, if not as lucrative as some of the other larger or richer counties, or even viscountcys.
The Honorable Raymond Hathwick (proper title) is the 4th son of The Count Hathwick, Guyver being his given name (to those of proper station). Coddled by his mother Ophelia (born a Redwold) when he was young, his father took a stern hand with him after he was first sent to court. He preferred weapons of finesse such as the rapier, another trait for which his father derided him; the Hathwicks are somewhat renowned for martial prowess and their yearly jousting competitions are fierce. Despite having 4 brothers and 3 sisters, he never formed any lasting filial bonds. Indeed, the only tutors he ever paid much attention to were his father's magical retainer, the chief smith (having been fascinated with dwarves), and the unsavory sorts his father hired from time to time. Growing resentful of the ever-present authority, he took to sneaking down into the slums and taverns that skirted about the town. He'd spend many a night telling or listening to rowdy tales with the other patrons, looking not at all ill-at-ease, and learning how to not draw much attention. After falling in with a rough crowd and escaping the local constable one too many times, he was finally caught. After his identity was revealed, he became a great embarassment to his family. His father offered him a choice: be disowned, or leave town and take up study at a wizard's academy. Though their relationships are strained, neither is foolhardy enough to think being estranged would be good for either of them. He chose to take up study at a wizard's academy. His father still thinks he's a bit of a wastrel, but has occasionally deigned to note his son is somewhat intelligent, if without discipline. It's rumored that Count Hathwick oraganized the expedition in part to try and show Rayburn is not as base as some nobles have come to regard him... though it's possible his father is also hoping he'll get rid of that infernal pet snake he picked up at the academy.
[/sblock]
If you decide to give me 10 instead of 12 skills, I'll retool for Athletics and Sleight of Hand to be untrained. If you think it would theme-y, too, I could swap either of those for a perform or a craft, both those being rogue skills. Took one skill for being a wizard as multiclass and a feat for another.
Should I post my familiar's stats in here too?
....
[sblock]
Code:
Agatha
Snake, Tiny Viper
Size/Type: Tiny Animal
Hit Dice: 2 (Master's level)
HP: Half Master's (6 hp)
Initiative: +7
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class: 18 (+2 size, +3 Dex, +2 natural +1 Fam. adj.)
Touch 15
Flat-footed 15
Base Attack/Grapple: +0/-11
Attack: Bite +5 melee (0BAB +3 Dex +2 Size)
Damage: (1 plus poison)
Full Attack: Bite +5 melee (1 plus poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison (DC 10 1d6 Con, 1d6 Con)
Special Qualities: Scent, improved evasion,
share spells
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 4, Dex 17, Con 11, Int 6, Wis 12, Cha 2
Skills:
Balance +11
Climb +11
Hide +15
Listen +6
Spot +6
Swim +5
Balance +11
Climb +11
Hide +11
Listen +7
Spot +7
Swim +6
Feats: Improved Initiative, Weapon Finesse
Environment: Temperate marshes
Description: This tiny snake has a diamondlike pattern to its green and gray scales. She rarely opens her mouth, flicking her tongue in and out often instead. She watches constantly, her eyes darting all around, but doesn't seem to enjoy any attention received: she will meet stares until the person watching looks away, or, alternately, hide in Rayburn's pocket. She seems almost amused when he uses prestidigitation to cause a finger of fire to make it appear as though she can breathe fire.
[/sblock]
Just did. Unless you're ruling no familiar, which is also cool. I'll have to edit it later to reflect where all her scores come from for skills... though I pretty much copy/pasted it from the D20 SRD, Hypertext Edition, and then hand-edited the adjustments for familiars.
BTW, Snow makes everything move slower than it should, as do rain, sleet, and incompetent snow removal crews and/or city government. Sorry for the delay. ><
And as soon as I get the OK here I'll post it in the IC thread.
EDIT Updated the skills in my post with Alertness and UT athletics, and Agatha's Int score.